Yukako Yamagishi (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class, and Stand User (5e Background) background, and as such is not follow traditional CR.

Yukako Yamagishi[edit]

Medium humanoid (Human), chaotic neutral

Armor Class 21 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 60 ft.

14 (+2) 27 (+8) 16 (+3) 16 (+3) 18 (+4) 17 (+3)

Saving Throws Dex +12, Cha +7
Skills Acrobatics +12, Insight +8, Perception +8, Persuasion +7, Stealth +12
Senses passive Perception Expression error: Unexpected number.
Languages Japanese
Challenge 12 (8,400 XP)

Stand Proud Focus. Yukako takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Yukako takes damage from a hostile creature or as a bonus action, she makes a DC 11 Constitution saving throw. On a success, she or can make 1 additional melee attack on each of their turns. He can only have up to 3 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Yukako successfully hits a creature with a melee attack, her melee attack rolls gain a +1 bonus against the target for 24 hours. They can stack up to +5.

Hair Grapple. Yukako can grapple up to 2 creatures without becoming grappled herself, but grappling 2 creatures at once changes the properties of her unarmed strike. Creatures can be grappled in this manner from up to 30 ft. away, and are restrained while doing so. When such a grapple ends, Yukako can throw them up to 2d4x5 feet in any direction.

Spirit Points. Yukako has 7 Spirit Points which she can expend. All spirit points are regained at the end of a long rest.


Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 30 ft., one target. Hit: 6 (1d4 + 8) slashing damage. Yukako does not need use of her hands to use this.

2 Grapple Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Hair Cover. One creature within 30 ft. becomes vulnerable to fire damage until they end this effect as an action. Sources of fire can not deal less than 15 (2d6 + 8) fire damage, including form sources that would otherwise not deal damage.


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