Aya Tsuji (JJBA Supplement)
From D&D Wiki
Medium humanoid (Human), lawful neutral
Saving Throws Int +6, Wis +6
Stand Proud Focus. Aya takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.
Exchange Blows. When Aya takes damage from a hostile creature or as a bonus action, she makes a DC 11 Constitution saving throw. On a success, she or can make 1 additional melee attack on each of their turns. He can only have up to 2 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.
Exploit the Armor. When Aya successfully hits a creature with a melee attack, her melee attack rolls gain a +1 bonus against the target for 24 hours. They can stack up to +5.
Spirit Points. Aya has 7 Spirit Points which she can expend. All spirit points are regained at the end of a long rest.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning or slashing damage.
Cinderella (3 Spirit Points). For 30 minutes, one creature within 5 ft. becomes identical to another humanoid or becomes indescribably beautiful, changing their Charisma score to 25. This effect can become permanent if the creature applies a specific lipstick she gives them once every 30 minutes, save for while asleep.