Yo-Yo (5e Equipment)
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Martial Melee Weapons
This odd contraption consists of two metallic disks connected to an axle with a ball-bearing. Tied to the axle is a long string that stretches to five feet when unraveled. Tying the other end of the string to user's finger allows them to unravel this string using gravity. When this happens, the string spins on the ball-bearing, propelling the yo-yo forward. Afterwards, physics returns the string to its original position and returns the Yo-Yo to the user's hand.
Special. If you attack with this weapon without throwing it, it deals 1 bludgeoning damage. When the yo-yo is thrown, it deals 1d6 bludgeoning damage. You do not have disadvantage when attacking by throwing the yo-yo at a creature within 5 feet of you. After the yo-yo is thrown, you must make a Sleight of Hand skill check (DC 10) to make the string return the Yo-Yo to you. On a failed skill check, you must use an action to wind up the string before throwing the Yo-Yo again. If you are proficient with yo-yos specifically (proficiency in all simple weapons doesn't count), you automatically succeed this skill check.