Weapon (dual shortswords, finesse), legendary artifact (requires attunement to both swords by a true neutral creature)
These paired magic shortswords are forged from the souls of two powerful beings—Yang, a devout cleric, and Yin, a cunning sorcerer. Yin and Yang were once Dragonborn siblings of great renown. Yang, a younger female cleric, and Yin, her elder brother and a sorcerer, gave their lives to defeat a chaotic primordial entity. Their souls were bound into twin swords by a dying spell, and their true names were lost. Now known only as Yin and Yang, they are divine sentient relics, struggling to remember who they were.
While attuned, the wielder gains the following effects:
- +2 to attack rolls made with these weapons, and damage dealt is considered to be magical.
- Yin and Yang are considered separate weapons for the purpose of dual-wielding.
- Regardless of attunement, if the two swords are separated for a day, they return to each other. Which sword returns to which is decidedly randomly. If attuned, one or both swords can appear in the the wielders hand(s), or on their person, whichever they choose.
Chaos Stitching. As an action, the wielder can make a single melee weapon attack using both Yin and Yang simultaneously. They make this attack roll with advantage. On a hit, the target takes the damage of both weapons, and must succeed on a DC 19 Constitution saving throw or take an additional 2d10 radiant damage, 2d10 necrotic damage, and become incapacitated until the start of the wielder's next turn. This ability has two charges and the swords regain both at dawn.
Equilibrium. Except for on a critical hit, attacks made with Yin or Yang deal half damage to creatures of true neutral alignment.
Yang, the Righteous
Divine.
Yang deals an additional 1d8 radiant damage on a hit.
Light of the Righteous.
As a bonus action, the wielder can cause Yang to shed bright light in a 30-foot radius and dim light for an additional 30 feet. While this light is active, any creature of evil alignment that starts its turn in the bright light takes 1d6 radiant damage. They can end this effect as a bonus action.
Angelic Blessing.
Once per day, as an action, the wielder can assume an angelic form for 1 minute. Using this ability immediately ends Devilish Fervor. While in this form:
- They are immune to radiant and fire damage.
- Creatures of evil alignment within 20 feet of them that start their turn there or enter the area must succeed on a DC 17 Constitution saving throw or take 1d6 radiant damage and have disadvantage on all attack rolls against the wielder until the start of their next turn.
Yin, the Blasphemous
Hellish.
Yin deals an additional 1d8 necrotic damage on a hit.
Darkness of the Wicked.
As a bonus action, the wielder can cause Yin to shed an unnatural darkness in a 15 foot radius which reduces sight to 5 feet for those standing in it. While this darkness is active, any creature of good alignment that starts its turn within the darkness takes 1d6 necrotic damage. They can end this effect as a bonus action.
Devilish Fervor.
Once per day, as an action, the wielder can assume a demonic form for 1 minute. Using this ability immediately ends Angelic Blessing. While in this form:
- They are immune to necrotic and acid damage.
- Creatures of good alignment within 20 feet of them that start their turn there or enter the area must succeed on a DC 17 Constitution saving throw or take 1d6 necrotic damage and have disadvantage on all attack rolls against the wielder until the start of their next turn.
Sentience
Yin and Yang are sentient magic weapons. They can communicate telepathically with their wielder. They can also sense and communicate with any creature within 60 feet that can understand one of their languages. Yin and Yang both speak Common and Draconic. Additionally, Yang speaks Celestial and Yin speaks Infernal.
Personalities.
Yang is optimistic, impulsive, and excitable. She enjoys combat, companionship, and new experiences. Yin is methodical, cynical, and strategic. He prefers planning, subterfuge, and quiet efficiency.
Deliberation.
The wielder may ask both Yin and Yang for advice, causing them to debate telepathically for one minute. They must succeed on a DC 14 Charisma saving throw to resolve the blades inevitable conflict. On a failure, the swords provide no guidance for the next hour. If the they succeed, they are provided one helpful answer.
Imbalanced Utilization.
If the wielder favors one sword over the other in combat or conversation for seven consecutive days, the neglected blade becomes resentful. At dusk on the seventh day, both blades confront them telepathically. This conflict may result in one of the following at the DM's discretion:
- One or both blades suppresses its magical abilities until it or the other is treated equally.
- They temporarily refuse to return to the wielder when summoned.
- The blades attempt to assert control over the wielder’s actions for a day. The creature must make a DC 19 Charisma saving throw or be charmed by the blades.
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