Yellow Jacket (5e Equipment)
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Weapon (rapier), very rare (requires attunement)
This rapier is black and yellow to match that of a hornet. It gains a +2 to damage and attack rolls. When Yellow Jacket lands an attack on a target, that target is marked by Yellow Jacket's sting. The user choses one of the following effects to be applied to the marked target. The same target cannot be marked more then once. The mark of the Yellow Jacket fades after 6 rounds unless the 'Volatile Mix' effect was chosen. Unlike the other effects, the mark from Yellow Jacket fades when an effect from volatile mix is applied. Only a single target can be marked at a time.
1.) Deadly Venom The marked target takes an additional 2d8 poison damage when struck by Yellow Jacket.
2.) Easy Target You have advantage on attack rolls made against this target made with Yellow Jacket.
3.) Volatile Mix The Target must succeed a DC 16 constitution saving throw or become poisoned, roll a d4 to determine the effect.