Witherwhip (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Weapon (whip), very rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

The whip has 7 charges. Immediately after you hit a creature wearing armor, you can expend a charge to reduce its AC by 1. The reduction is cumulative to a maximum determined by the type of armor. The maximum for light armor is -1 AC; medium armor is -2 AC; heavy armor is -3 AC. The effect lasts until the armor is repaired. The whip regains 1d4 expended charges daily at midnight.


Back to Main Page5e HomebrewEquipmentMagic Weapons

Home of user-generated,
homebrew pages!


Advertisements: