White Wolfos (5e Creature)
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Large monstrosity, chaotic evil
Saving Throws Dex +5, Con +5, Cha +1
Perfect Parry. As long as the wolfos is able to take reactions, any melee attack roll against it is made with disadvantage.
Weak Point. The wolfos' damage resistance is ignored if the wolfos is unable to make reactions, or the attacker makes a called shot against the wolfos' tail. A called shot normally imposes disadvantage on the attack roll.
Reckless Multiattack. The wolfos makes two claw attacks and one bite attack. If none of these attacks hit, the wolfos is incapacitated until the start of its next turn.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
White wolfos are bipedal canine monsters—larger and more powerful than the more common, forest-dwelling wolfos. Despite their increased strength and adaption to frigid cold, they retain nearly identical mental capabilities and hunting style to normal wolfos.
White-furred quadruped wolf-like creatures are sometimes also referred to as white wolfos, but these entities are in fact more akin to wolves than true wolfos.
- Wolfos, a smaller and more common form of this creature
- Wolf, the more mundane beast after which a wolfos is named
- Winter Wolf, a white-furred beast sometimes confused for a white wolfos