Weapon of Smiting (5e Equipment)

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Weapon (any melee weapon), varies (requires attunement)

As strong mortals channel their powers through an item in an attempt to cause their strikes to be more powerful, their weapons sometimes take such powers as their own and are forever imprinted with such energies.

When you hit a creature with a melee weapon attack you can cast one of the spells associated with this weapon as seen on the smite table. Once you cast your associated spell you cannot do so again until the next dawn.

A dwarven warhammer of
thunderous smite, Source

2d4 Type of Smite Rarity DC
2 searing smite Uncommon 13
3 thunderous smite Uncommon 13
4 wrathful smite Uncommon 13
5 branding smite Uncommon 13
6 blinding smite Uncommon 15
7 staggering smite Rare 15
8 banishing smite Rare 17

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