Weapon of Annihilation (5e Equipment)
From D&D Wiki
Weapon (any weapon), very rare (requires attunement)
A Weapon of Annihilation is a magic weapon infused with the power of a sphere of annihilation. A Weapon of Annihilation is crafted from obsidian with a blade or other portion made from black opal. Its has 20 charges, which can be used to harness the sphere of annihilation's destructive potential in the form of Actions of Annihilation. Using a Action of Annihilation takes a action and a certain number of charges. The Weapon of Annihilation regains 1d4-2 charges at dawn. The Actions of Annihilation a Weapon of Annihilation has is determined by the DM or by rolling a d4. The Actions of Annihilation are as follows:
1= Sphere of Annihilation (10 Charges)
2= Annihilating Strike (8 Charges) and all lower rolls
3= Annihilating Barrage (11 Charges) and all lower rolls
4 = Tracking Sphere of Annihilation (14 Charges) and all lower rolls
Sphere of Annihilation: A Sphere of Annihilation with a diameter of 2 feet is fired from the end of the weapon at a target of the welder's choice with a range of 50 feet and a speed of 2.5 feet per second. After the Sphere of Annihilation travels 50 feet, it fades out of existence. The Sphere can't be controlled by the mind, unlike a normal sphere of annihilation. Any creature who touches the Sphere of Annihilation but is not engulfed by it takes 2d10 force damage.
Annihilating Strike: The blade or end, in the case of a non-bladed weapon, is temporary coated with the power of a Sphere of Annihilation and turns solid black. Your next melee attack with the Weapon of Annihilation has its damage multiplied by 1d10+1 with a maximum of 10. The black coating fades after you make a melee attack with the Weapon of Annihilation.
Annihilating Barrage: 2d4 Spheres of Annihilation with a radius of 1 inch blink into existence around the Weapon of Annihilation. These Spheres are then fired at one or more targets of the welder's choice with a range of 40 feet and a speed of 2.5 feet per second.After the Spheres of Annihilation travel 50 feet, they fade out of existence. The Spheres can't be controlled by the mind, unlike normal spheres of annihilation. Any creature who touches the Sphere of Annihilation but is not engulfed by it takes 2d10-5 force damage with a minimum of 1.
Tracking Sphere of Annihilation: Same rules as Sphere of Annihilation, but instead of being fired to a point the Tracking Sphere of Annihilation seeks out the target. Very Rare(1-2 Actions), or Legendary(3-4 Actions)