War Glaive of the Divine Bull (5e Equipment)
Weapon (glaive), very rare (requires attunement or leave this blank) A large kwan do shaped polearm with brass fixtures and a red tassel, this weapon has a hook on the back side of the blade. The brass is embellished with images of the divine bull and his mighty horns, along with a series of runes in the ancient language of the minotaurs. Damage: 1d10+1 Damage Type: Slashing Properties: Two-Handed, Heavy, Reach Weight: 6 requires great weapon master or polearm master feat Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively. Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Two-Handed. This weapon requires two hands when you attack with it.
'Hook:' You can make a grapple check against a creature within the weapon's range. On a success, the creature is knocked prone or dismounted from a mount it is riding. Alternatively, you can try to disarm the creature, making a grapple check against a creature within the weapon's range, suffering disadvantage on the check. 'Parry:' With such a grand weapon in your hands, your ability to defend an area is unrivaled. When a creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. 'A Worthy Master:' Once you take possession of the War Glaive, it's spirit will inform you about how to further unlock it's potential, starting with acquiring the feat Polearm Master. Once you've gained the feat the spirit will share knowledge of a command word that will summon the spirit of the glaive to your current plane. The spirit will challenge you to a duel if you're fighter level 14 or higher. If you defeat the spirit of the glaive, it unlocks it's full potential for you, giving you access to it's divine flames. The spirit of the glaive can use the stats of a Champion with a lawful good alignment and the following changes. Remove: Great Sword, Short bow. Multiattack is retained with three attacks but applies to Great axe and Gore. Gain: Large Monstrosity
The encounter is rated at CR 10, for a level 14 PC, DMs are encouraged to adjust this encounter as needed to present higher level players a proper challenge. A modified Duergar Despot can be a good place to start for a higher level (CR 12) encounter.
Hook: Your grapple checks to disarm a creature no longer suffers disadvantage. Parry: Instead of adding your proficiency bonus, you can add your strength modifier to your AC for your parry, whichever is higher. These changes modify the glaive’s rarity to legendary |
|
Back to Main Page → 5e Homebrew → Equipment → Sentient Items