Wand of Misfortune (5e Equipment)

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Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend one of its charges to cause a thin amber ray to streak from the tip toward a creature you can see within 60 feet of you. Make a ranged attack roll against the target using your spell attack bonus. On a hit, the target is cursed for 1 minute. Whenever the target makes an attack roll, ability check, or saving throw while it is cursed, it must roll a d6 and subtract the number rolled from the attack roll, ability check, or saving throw. At the end of each of the target's turns, it can make a DC 15 Wisdom saving throw, ending the curse on itself on a success.

If you roll a 1 on your ranged attack roll, you curse yourself instead of the target - even in a weaponized form, lady luck is a fickle mistress. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.


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