Vologovoi (5e Race)
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Vologovoi are shapechangers who possess two forms: their humanoid form, and their true worm form. In their humanoid form, they resemble pale, unhealthy humans with "empty" or lifeless-looking eyes. In their true (worm) form, they resemble large brightly colored alien worms with fanged mouths.
The vologovoi were created on a strange, distant world, and sent to the material plan to serve as scouts, spies, and assassins. As generations passed, their programming deteriorated and they went native, adapting to their new homes until they forgot their original missions. Now they serve only themselves.
Vologovoi, being very social creatures, easily fit into human societies, preferring to make their homes in urban areas where there more suspicious deeds can go unnoticed or be quickly forgotten. Their low population and low birth rates prohibit them from forming large communities of their own, though they sometimes get together and form secret enclaves of up to a hundred of their kind.
The vologovoi usually use two names, a false name chosen from names that are commonly used by humans in their place of birth, and their true vologovoi name, some examples of which are given below.
Male: Hauga, Nololoi, Sarlocasa, Zugimos
Female: Ephalaula, Orshala, Shigia, Uschia
A secretive race of shapeshifting worms who can assume human forms.
Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. A vologovoi matures as fast as humans do and lives for about a century.
Alignment. Vologovoi are usually neutral evil. They rarely care for earthly laws and morals, but they are as a rule against disrupting order and causing pain and suffering for its own sake. Of course, that doesn't mean they don't produce the odd good egg.
Size. Vologovoi are the same size as humans in their human form and weigh just as much in their true form. Your size is Medium.
Speed. Your base walking speed is 30 feet. In your worm form, you also have a swim speed and a burrow speed both equal to your walking speed.
Alternate Form. You can use your action to polymorph into a humanoid form or into your true form, which is a Medium-sized worm. Your statistics are the same in each form, unless noted otherwise. Any equipment you're wearing or carrying isn't transformed when you change shape. You revert to your true form if you die.
Abberation (Worm form only). Your type is aberration, rather than humanoid, and you are treated as an aberration for the purposes of all spells and effects.
Bite (Worm form only). You can bite as a melee weapon attack. Your bite does 1d6 points of piercing damage, and you are considered to be proficient with it.
Limbless (Worm form only). You have no arms or legs. You cannot wield weapons or perform any task requiring hands, but you cannot be knocked prone.
Amphibious (Worm form only). You can breathe air and water equally well.
Blindsight (Worm form only). You have blindsight to a range of 60 feet, but are blind beyond this radius.
Languages. Common, Deep Speech