Vitae (5e Race)

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Physical Description[edit]

Vitae are large, shambling creatures with green skin and facial tentacles. They can stand on two feet or run on four legs due to their short legs. They have incredibly thick limbs and torso, meaning they can serve as mounts for creatures of a similar size to them.


Vitae originate from the Far Realm, kept as pets by alien gods. Many hundreds of millennia ago, almost half of the species were released into the underdark as part of a pact a powerful Mind Flayer warlock made. Since then, most have stayed underground, with about one in three developing a conscience or escaping and beginning to live on the surface alongside other creatures. Most who escape become Good.


Vitae that live in the Underdark serve as mounts and worker animals for the abberations that live there. Mind Flayers rule these Vitae, and can sell them at high prices. Vitae who escape tend to perform difficult manual labour or other things that many other creatures would be too weak to.

Vitae Names[edit]

Vitae often take Old One names as signs of devotion. They also take Orcish names, but usually the only ones who do this are ones who have become good and/or escaped to the material plane.

Male: Ghun, Azathoth, Yog-Sothoth

Female: Ysengr, Cthulhu, Shub-Niggurath

Vitae Traits[edit]

Animalistic aberrations that can consume the life force of other creatures and serve as mounts for Mind Flayers.
Ability Score Increase. Your Constitution score increases by 2, and your Dexterity or Strength score increases by 1.
Age. Vitae usually live about 400 years. They mature at 25.
Alignment. Vitae are more often Evil than Good. They are always Lawful due to millions of years of breeding by aberrations and Far Realm gods. Only
Size. Vitae are large creatures, but they are of the Medium category.
Speed. Your base walking speed is 20 feet, or 40 when you're on four legs, or 60 when you serve as a mount.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Oral Tentacles. Your unarmed strikes deal 1d4 + your Constitution modifier Necrotic damage. You may take an action when grappling a creature to make an unarmed strike against them with advantage. At 7th level, the damage of your unarmed strikes becomes 1d6 + your constitution modifier. At 14th level, the damage becomes 1d8 + your constitution modifier. At 20th level, the damage becomes 1d10 + your constitution modifier. Also, you are proficiient with your unarmed strikes.
Vitae Nature. You do not gain sustenance from dead meat or plants unless they have been killed within the last 24 hours. You must consume living flesh to survive. Also, you regain half the hit points you usually would from healing effects, except your Life Draining. Your maximum hit points increases by 1, and does so again every time you level up.
Life Draining. When you reduce a creature to 0 hit points with your unarmed strikes, you may take a bonus action to consume their life force. You regain hit points equal to your Constitution modifier. For 24 hours after that, you may consume their body and it will sustain you despite being dead.
Quadrupedal. You may choose to run on four legs when you move. Doing so massively increases your movement speed (to 40 feet). You must, however use a bonus action to get back up. You are considered prone when you run on four legs, but your movement speed is not reduced and it only requires a bonus action to get up. If you are knocked prone, you are considered on four legs. Due to your speed, opportunity attacks against you do not have advantage when you are prone. You are always considered on four legs when climbing or swimming.
Mount Breeding. You may serve as a mount for Medium creatures as if you were a Large creature, and when you do, you gain the following benefits:

  • Creatures have disadvantage on opportunity attack rolls against you and your rider.
  • Your unarmed strikes have a +1 bonus to attack and damage rolls. If your rider is a non-humanoid, you gain a +2 bonus to attack and damage rolls instead.
  • Your speed increases to 60 feet.
    Languages. Common and one from Deep Speech, Abyssal, Infernal or Undercommon.

Random Height and Weight[edit]

6′ 6″ +1d12 + 1 260 lb. × (2d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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