Vehiculum Magia (5e Equipment)

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Vehicle, rare (requires attunement)

The Vehiculum Magia is a magical brass sphere created by the yordle in an attempt to appease the Dragon Lord Apophis. It was gifted alongside Equalleum to be gifts for his twin sons on the day of their hatching. The attempt failed. It is a Large glowing brass sphere weighing 300 pounds with an opening on the top with enough room for a single Medium or smaller creature. It provides the driver with half cover while they are driving it.

Armor Class: 17
Hit Points: 150
Speed: 0 ft., fly 90 ft. Damage Immunities: poison, psychic
Damage Resistances: bludgeoning, piercing and slashing from nonmagical attacks

The Vehiculum Magia has 5 charges for use with the following features. It regains 1d4 + 1 expended charges daily at dawn.
Steam. As an action, you can expend one or more charges to billow burning hot steam in a 60-foot sphere centred on the vehicle. Each creature in that area must succeed on a DC 15 Dexterity saving throw, taking 1d6 fire damage for each expended charge on a failed save, or half as much damage on a successful one.
Ram. As an action, you can expend a charge to move through the spaces of Large or smaller creatures for the remainder of the turn. Whenever you move through a creature's space, that creature must make a DC 15 Strength saving throw. On a failed save, the creature takes 3d8 bludgeoning damage and is flung 15 feet directly away from the Vehiculum Magia. On a successful save, a creature takes half as much damage and is only moved 5 feet.

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