Ultra-Greatsword, Variant (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: "Ultra-Greatsword" and 800 gp do not mean overpowered. Try making this a magical weapon where the greatsword changes sizes and also it's magical affinities.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Ultra-Greatsword

Martial Melee Weapons
Weapon Cost Damage Weight Properties
Ultra-Greatsword 300 gp 4d6 Slashing 20 lb. Heavy, Two-Handed, Special

Ultra-greatswords are swords of such absurd size and weight that most mortal men could never hope to wield them effectively. These blades are nearly a foot wide and are longer than most humans are tall. As a result of their massive proportions, ultra-greatswords have a number of additional properties:

Due to it's absurd size, it can't be used on narrow places or places with a low ceiling. its weight isn't common on any weapon, so "martial weapons" or "martial melee weapons" proficiency doesn't work on this weapon. You must be specialized on this weapon in order to have proficiency with it. These weapon's properties can't be changed and can't be ignored, this is done to balance the weapon.

  • (small note: this weapon is not absurdly heavy, it is simply way heavier than a normal sword, and way too heavy for a normal person to be swinging it around like a mainiac)*
  • On Medium or smaller sized characters.

-Ultra-greatswords are too big to be used by Small or smaller creatures effectively, unless they have a Strength score of 18 or higher.

-You have disadvantage on attack rolls made with this weapon unless you have a Strength score of 16 or higher.

-You can do a horizontal swing and hit the tile directly in front of you (not diagonally) and all tiles adyacent to that one. This either takes two attack actions to perform, gives the user an exhaustion level or, provided that the user didn't move on their turn, reduce the user's speed to 0 and sacrifice their reaction. The third option can only be used once per turn.


  • On Large or larger sized characters.

-You can hold it with one hand if you have a Strength score of 18 or higher, and the weapon gains the "versatile (5d6)" property.

-You can do a horizontal swing and hit the two (or more) tiles directly in front of you (not diagonally) and all tiles adyacent to those. This either takes two attack actions to perform, gives the user an exhaustion level or, provided that the user didn't move on their turn, reduce the user's speed to 0. The third option can only be used once per turn, twice if the user sacrifices his/her reaction and is able to do two attacks in one turn.



Back to Main Page5e HomebrewEquipmentWeapons

Home of user-generated,
homebrew pages!


Advertisements: