True sight/strike (5e Spell)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This is just 5e SRD:True Strike, with an added benefit. This means it is more powerful than a first-party cantrip and it doesn't really do anything new.


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Scales.png This page is of questionable balance. Reason: Advantage on all skill checks and saving throws as a cantrip? Let's not.


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True sight/strike
Divination cantrip
Casting time: 1 bonus action
Range: 30 ft
Components: s
Duration: concentration up to 1 round


You extend your hand and point a finger at a target in range. If the target is a non friendly creature Your magic grants you a brief insight into the target’s defenses. On your next attack, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended. If your target is yourself or a friendly creature you or the friendly creature have advantage on skill checks and saving throws, provided that this spell hasn’t ended.

3.50
(2 votes)

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