Trinity Force (5e Equipment)
Magical Weapon, varies (see text) (major) (requires attunement) The trinity force is a magical weapon that only emerges when three powerful magical weapons are fused: the Sheen, the Phage and the Hearthbound Axe. When they are reunited, its wielder can merge them into the fabled trinity force, a powerful weapon that combine their powers. Sheen (Rare, Requires Attunement by a Spellcaster). The sheen is a magical longsword. Whenever you cast a spell while wielding this weapon, you can make an Attack with it using your Bonus Action.
Phage (Rare, requires Attunement). The Phage is a magical warhammer, that has a bonus of +1 on attacks and damage rolls. Your hit point maximum increases by 10 hit points while carrying or wielding this weapon.
Hearthbound Axe (Rare, requires Attunement). This battleaxe has a bonus of +1 on attacks and damage rolls. In addition, once per turn when you roll a 1 or 2 on the damage die for your damage roll with this weapon, you can make an additional attack (no action required). Trinity Force (Legendary, requires attunement by a spellcaster). A creature attuned with the three weapons above can perform a ritual that takes 1 hour, and the sacrifice of two precious gems of at least 500 gp each and three swords with a cost of 200 gp or higher, that are consumed by the ritual. Once fused, the Trinity Force requires one attunement slot. The three component weapons lose their individual properties and no longer require separate attunement The Trinity Force hovers beside you, requiring no hand to carry. However, you must have at least one free hand to make attacks with it, or two to benefit from the Versatile property. The Trinity Force has the following properties:
If the trinity force wielder dies or loses attunement, the weapon separate again, requiring a new ritual of fusion. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons |