Telepathy (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Telepathy [Psychic]

Prerequisite: The Gift, Cha 13
Benefit: Ability to develop psychic powers based on perceiving and influencing the thoughts of others. Telepaths are also naturally good at skills involving people and animals: you will always have Bluff, Diplomacy, Gather Information, Handle Animal, Intimidate and Sense Motive as class skills, even when gaining levels in a class whose skill list doesn't include them, and will gain a +1 bonus on these skills. It also confers a +1 bonus on Will saves. This Feat also suppresses the effects of uncontrolled telepathy (see the Feat description for "The Gift").
Note

Related to Psionic Gifts (3.5e Variant Rule)


Back to Main Page3.5e HomebrewCharacter OptionsFeatsThe Gift Feats

Home of user-generated,
homebrew pages!


Advertisements: