Talk:Way of the SuperHot (5e Subclass)

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Where to begin? It decimates your hit points (to the point where a lucky opponent can take you out with even a glancing blow). It allows you to take control of the game (allowing you to basically cast time stop, a 9th level spell). The bonus to Dexterity saving throws is hardly a benefit when faced with a Constitution saving throw, which considering the fact that you're forced into having low hit points, a failed Constitution save is likely going to be the death of you. AngelicBahamut (talk) 23:55, 15 February 2017 (MST)

True. This is a stupid, stupid homebrew, hence the April Fool's tag. I didn't take it seriously; I just like Super Hot, and wanted to see it stated in 5e. I will also say that the main feature is nowhere near Time Stop, even at max level. --TheStoryEnthusiast (talk) 18:25, 13 March 2017 (UTC)
The april fools tag ideally is for things that are funny, not added to excuse something unbalanced. Marasmusine (talk) 19:04, 13 March 2017 (UTC)
Alas, also true. I will look into balancing it some time in the near future. In the mean time: play SuperHot, it's the most fun, innovative shooter I've played in years. --TheStoryEnthusiast (talk) 22:12, 16 March 2017 (UTC)
Gotta say, I think the idea is fun, but yeah, seems impossible to figure out how to DM. Joke player option or not, these are still intended to be used, so they should be usable. I may take a look at this at some point. Knowlessman (talk) 03:40, 21 March 2017 (UTC)
...Basically threw it out and started over. :| Hope you weren't really attached to it. Knowlessman (talk) 20:46, 10 April 2018 (MDT)
...Also kinda sorta made it flagrantly OP. Sry. :\ Knowlessman (talk) 20:51, 10 April 2018 (MDT)
I'm taking this one back a bit, Mind is Software, though a big part of the end-game, is not the direction I was going for in this homebrew. Though I do appreciate your additions to Watch Your Six and Time Moves Only When You Move. Those feel really well balanced now. --TheStoryEnthusiast (talk) 17:27, 18 June 2018 (MDT)
For being a April Fools Class, this is surprisingly well balanced. I wouldn't use it in a normal campaign, but in a joke campaign, this is the perfect kind of class: Overpowered without completely breaking the game. --Josapr (talk) 12:32, 19 February 2020 (MST)
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