Way of the SuperHot (5e Subclass)
From D&D Wiki
The Way of the SuperHot is less a monastic tradition and more a strange phenomenon where the use of ki has caused a monk to become shifted in time.
- Time. Only. Moves. When. You. Move.
Starting at 3rd level when you choose this tradition, you gain the ability to accelerate your perception and thought speed to ridiculous extremes, allowing you to track enemies near-perfectly. As a bonus action on your turn, you can spend any number of ki to gain a number of reactions equal to the ki spend these added reactions are lost at the start of your next turn.
- Watch. Your. Back.
By 6th level, your enhanced reaction time allows you to dodge attacks you really shouldn't be able to. As long as you're not incapacitated,you cant be surprised. In addition, you have advantage on initiative rolls.
- DANCE, DOG.
At 11th level you start performing superhuman feats of coordination regularly, seemingly doing many things at once. At the start of your turn you may spend 3 ki to perform Flurry of Blows(as if you already attacked) or Patient Defence without using your bonus action. This can stack with you using these abilities regularly.
At 17th level you begin to shift in and out of time in bizarre ways. While it is not your turn, you may spend 5 ki to immediately take the Dodge action without using your action, or move up to your speed. This may be a reaction to anything you can see. Additionally, you can take one additional reaction every round.