Talk:Unnuc (5e Race)

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Honestly, this race is really damn well done. I don't actually think I've seen a race on dandwiki that goes this damn in-depth into the flavor and lore into a race, and for that, I salute you. The massive amount of lore and such COULD make it hard for some DMs to incorporate it, but that's not a big problem, really. The only main problem I have with it is this; Its only traits that affect gameplay are the Ability Score Increase, and Knuckle Walking trait. Now, while I personally really love the Knuckle Walking trait, a race this well thought out shouldn't lack so much in traits that a player is denying themselves a good chance of competing with other races for the sake of flavor. Sometimes, that's fine, but I'd still recommend you add another trait or two. Hoping that, if you do follow my advice, the additional traits are as amazing as the rest of the race is in general! --Blackbando (talk) 15:26, 13 April 2017 (UTC)

Hi Blackbando,

Firstly thanks, I didn't think anyone would look at this page. This was my first ever article on any wiki so thank you for the feedback, in return I'd like to revisit a few of the points you made.

I actually wrote this for my brother's D&D group, he's written a swashbuckling campaign sailing aboard the Green Lion when it first discovers the Orphan Isle and all the law here is mostly flavour text for that campaign. If I thought someone else would look at this I might have taken the time to split some of the lore onto a few articles and left this more player accessible, I might come back and do just that when I have time.

I know the traits were weak, or more precisely I had no idea what the balance should be like in 5e. I've only ever played a single one shot campaign (if you don't count the old Baulder's Gate computer game) and didn't have a copy of the rule book when I started writing. I completely reworked the traits since you wrote and I hope I've done a little better this time.

Thanks again for the feedback, if you see this let me know if I improved the stat line, as you can probably tell I'm a damn sight better writing lore than mechanics.

--Unnuc (talk) 15:58, 2 May 2017 (UTC)

Hey, you're welcome! For your first article, this is actually really damn well done. Most people on dandwiki don't seem to have a sense of quality, glad to see someone that actually does. For the lore being a bit more player accessible, that would definitely be great to see, considering how great it currently is already. Finally, for the traits; I love them, honestly. They're very creative, yet still maintain a sense of balance compared to the other races-which is something I can't easily say for most races on dandwiki-and I may actually consider playing an Unnuc sometime in the future! -- 16:19, 2 May 2017 (UTC)

Vague Trait Language[edit]

The traits need more tightening up.

  • The many hands trait has a clause about injured limbs, which are not a part of official 5e rules. Lasting injuries are a variant rule (under maiming, I believe) so that part can be struck out. Maybe something simple like "while climbing, you may still wield one weapon as long as it does not have the two-handed property" would suffice.
  • Jungle Nomad sounds more like a background feature, since it deals with the role play element of lifestyle, which are included in some official backgrounds. This trait should be converted to something more mechanical, like climbing speed through trees or advantage in survival checks to find food and water in a jungle environment.
  • The current rendition of fast learners, without even skills or associated abilities, make it very easy to interpret more broadly. The second sentence about halving the downtime needed is a much more succinct way of putting it. Most lessons would be done on downtime with repeated rolls, rather than ability checks, where rerolling would be more helpful. If you MUST include something about lessons, maybe make it more specific to a skill and have it be with advantage or add a d4 like the marked elf subrace in official content. Example: You have advantage in Intelligence (History) checks to recall information on complex instructions and secret languages you have seen or heard before.--Yanied (talk) 11:40, 12 August 2021 (MDT)
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