Talk:Toshaka's Gift (5e Spell)

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There are alot of weird things going on with this spell now. Firstly there are magical items that do the kinds of things that it is trying to accomplish but with much better restrictions. It's less broken now for higher level magic users than it was before, but is still way to strong and would cause some odd behaviors especially early game. If you can imagine a level 3 character waits 4 days (a warlock even less by taking short rest) and suddenly has access to a 8th level spell. That not okay in any game.

It's part of most spell casters playstyle to have to know their limits and work around that. So intuitively with this spell they just want to stockpile them for the off chance that they run out of spells. The addition that 11 or more of them together explode is nice, but you are then punishing a player for doing what seams only natural. Without realizing it they could be walking around with explosives in their pockets, only to walk within 30 feet of another magic user and explode. --Meep (talk) 18:51, 2 January 2018 (MST)

A possible method of balancing this spell might be to remove the ritual tag and alter the wording such that each crystal can only be used as a spell slot of a level equal to the one used for creating it. Example: the caster expends a 3rd level spell slot to create a stone, that stone can then only be used as a third level spell slot. This naturally limits its use to slots the caster would already have, rather than allowing a 3rd level character to cast something at 9th level and whatnot. Of course keep the limit on number of stones (or perhaps change it to collective level?)

The problem is that the player will create downtime, and basically not have a limit to the spells each long rest they can cast. --Green Dragon (talk) 23:25, 19 August 2019 (MDT)
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