...I'll just ask the wiki. Should this feat completely eliminate the armor penalties for shield bashing, or is it fine as-is? --SpectralTime (talk) 21:34, 16 November 2015 (MST)
- Let's compare with the dial wielder feat.
- Dual wielder (one-handed weapon in each hand): 1d8 + Str mod in main hand; 1d8 in off-hand; +1 AC
- Tide of iron (one-handed weapon and spiked shield): 1d8 + Str mod in main hand; 1d6 + Str mod in off-hand; +1 AC (half shield bonus)
- You can see that the tide of iron character deals slight more damage with the off hand, assuming they have a decent strength. Therefore I would leave the AC at half-shield-bonus. Marasmusine (talk) 02:29, 17 November 2015 (MST)
- A very good point, any arguments that a dual-wielder would almost certainly have the fighting-style aside. Removing rule. --SpectralTime (talk) 04:25, 17 November 2015 (MST)
- There. Modded a few more things too, so that hopefully it isn't strictly better than dual wielding anymore. --SpectralTime (talk) 04:26, 17 November 2015 (MST)
- I would also like to point out that it was specifically designed to synergize with the Shield Master feat without directly referencing it, via the bit about shoving. I don't *think* it's too much, since that's two feats' worth of power you're giving up... but I'm open to other opinions.
- You don't require the Shield Master feat to use your action to shove a creature, so as currently written, you can use your action to shove a creature 5 feet, deal 1d4+STR damage, and then use your bonus action to attack with your weapon in your other hand (as a shove is a type of attack), without losing your shield bonus, all without the Shield Master feat. Is that too much? I don't know. It definitely fits the name, Tide of Iron though. Unrelated: I feel like that the magic bonus thing should apply to anyone using a shield bash, not just someone with the feat. Is there a specific reason this limitation was made? --Carcabob (talk) 07:40, 1 December 2016 (MST)