Talk:Stone Bolt (5e Spell)

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Still in progress. I wanted to get down the idea while I was thinking about it. --OwenLeaf (talk) 17:05, 8 November 2014 (MST)

Spells don't have a casting time of "instant". You probably want this to be "1 action". Marasmusine (talk) 04:17, 10 November 2014 (MST)
Thanks for catching this. I typed this in about five minutes, and I guess I just missed that. --OwenLeaf (talk) 05:58, 10 November 2014 (MST)


This spell previously dealt an average of 13.5 (3d8) bludgeoning damage. Pathero000 changed it to 9 (2d8) damage. Let me explain why I'm changing it back.

For a 1st-level spell with a single target, the Dungeon Master's Guide pg. 234 suggests damage of 11 (2d10). It also states "If your spell doesn't deal damage on a successful save, you can increase the damage by 25 percent." This spell doesn't deal damage on a failed attack roll, which is the equivalent of a successful save. So, 125% of 11 damage is 13.75 damage. In other words, according to the Dungeon Master's Guide itself, 13.5 (3d8) is about as close as you can ever get for the ideal damage for a spell like this.

Even comparing it to other official spells, magic missile deals 10.5 (3d4 + 3) damage against a single target, never misses, and has quadruple the range, so why would you ever logically choose this spell over that if this spell only dealt 9 (2d8)? Dealing double damage to objects and structures is pretty niche. - Guy (talk) 09:08, 1 July 2017 (MDT)

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