Talk:Scrafty (5e Race)

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Score: 5.5
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Scrafty[edit]

Cost Racial Trait
2 Constitution score increases by 2.
-1 Small
-0.5 -5 feet walking speed
0.5 Darkvision
0.5 Shed Skin
0.5 Intimidate
0.5 Thief
1 Moxie
0.5 Low Kick
1 Acid Spit
0.5 Extra Language
5.5 Total.

Everyone's favorite pants-lizard is up next. Most of the traits are self-explanatory, but the trickiest trait to incorporate was Moxie. It's actually a slightly edited take on the Orc's Aggression trait, but it can only be used after landing the killing blow on an enemy AND needs a bonus action. I still gave it a 1, though, since despite those conditions it's still a rather "good" trait.

Originally Moxie was going to grant the player an additional attack if they managed to kill a creature, but realized, if you managed to kill a bunch of weaker creatures in succession, there would be nothing stopping you from stacking bonus attacks rolls, plus it was virtually an "Extra Attack" but with a VERY mild condition especially since it didn't require you to take a short or long rest.

I should point out that Scrafty was actually created BEFORE Mimikyu, my first race, but I never submitted it because I was never satisfied with how it turned out. It originally had three subraces: Urban, Desert and Ashen. The first two are somewhat self-explanatory, with Urban being the city-dwelling scrafties often seen in TCG art and Desert relating to how Scraggies are first found in the desert route outside of Castelia City in Black and White.

Ashen was, for all intents and purposes, homebrew within homebrew. This was meant to relate to Scrafties who lived in volcanic areas and had ash-colored scales and whose crests looked like they were made of steel. They also had a trait called "Dragon Pulse", a play on a move Scrafty can learn by the same name, which allowed them to take Dragonborn feats. Now, I don't know about you, but seeing a winged Scrafty is a little...off. No, I'm not saying people shouldn't play Sorcerer Scrafties (since sorcerers can get wings when they reach certain levels) but it clearly had an advantage over the other two subraces. Each subrace also had it's own Headbutt attack that increased in damage as you went down the list of subraces:

  • Desert: Headbutt - 1d6 bludgeoning damage + your strength modifier.
  • Urban: Stone Headbutt - 1d6 bludgeoning damage + your strength modifier +2.
  • Ashen: Iron Headbutt - 1d6 bludgeoning damage + your strength modifier +3.

Yeah... No, there's no way this was going to pass. I mean, I was literally giving players, at Level 1, a magic-induced headbutt attack, and it was clear which subrace most people would choose over the others, especially since all Desert got was Rock Climb, which granted advantage on acrobatics checks related to climbing (woohoo), and Urban got Thief. Ashen even got Dragon Claw, which was another unarmed strike ability but with claws that did slashing damage, of course, as if it wasn't broken enough!

Anyway, now that that's over, here's to hoping people consider adding an acid-spitting pants-lizard to their posse, er, party. --MetalShadowOverlord (talk) 02:57, 26 May 2018 (MDT)

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