Talk:Quickling (5e Race)

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It's convention to make design notes, such as that of the "End Note" on the page itself, to be made in talk pages like this one. Consider this in the future.

Secondly, the Blurred Movement trait is incredibly powerful—too powerful. It imposes disadvantage on every attack roll against it. This is very roughly comparable to a constant +5 or +6 bonus to AC, in a game where even a +1 bonus to AC is considered a huge boon. I think that trait should be removed. Even without it I think the race is quite powerful, but not game-breaking. - Guy (talk) 00:54, 12 April 2017 (UTC)



"Evasion. If you are is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, you instead no damage if it succeeds on the saving throw, and only half damage if it fails."

Perhaps it would be more reasonable to consider simply offering advantage on Dexterity saving throws? As it is this essentially prevents (or halves, in worst case scenarios) all damage to this race.

--Supersaix (talk) 12:21, 1 May 2017 (UTC)

It's actually the same text used for the rogue feature "evasion". It doesn't occur every time the player would take damage, just when they make a Dex save to mitigate damage.
I propose removing this feature completely. Rogue is a natural choice for a quickling, and if they already have Evasion, they get nothing when they reach 7th level. Marasmusine (talk) 14:51, 1 May 2017 (UTC)

Musicus Rating[edit]

Musicus Meter
Score: 7.5
This race has a score of 7.5 according to the Musicus Meter race guidelines. With this metric, first-party races' scores range from 4.5 to 8. This is a guideline, not a rule, and it's important to use your own judgment alongside this scoring.
This scoring may be the groundwork for a focused {{needsbalance}} usage. A contributor to this page may request a detailed breakdown of this page's balance. Without this information, {{needsbalance}} may then be removed. This meter cannot be the sole basis for a needsbalance template, but may be included as an accessory to a wider discussion of a race's balance.
This template should only be placed on a race's talk page. If this template is not placed on the talk page, please move it.


ConcealedLight (talk) 12:24, 5 February 2018 (MST)

Copyright image[edit]

That's the exact image scanned from a WotC-published book. I'm not a lawyer, but to me its inclusion on this page seems like breaking copyright. At the very least it should have a link to the source. - Guy 09:53, 9 September 2018 (MDT)

I thought the same but apparent as long as it is externally linked the copyright infringement is the fault of the site is hosting the image and as such we're ok. If you have a link to hyperlink the text to please do add it in. —ConcealedLightChatmod.png (talk) 13:00, 14 September 2018 (MDT)

Extreme Speed Trait[edit]

Is the damage that you take referring to damage on your turn while you are moving?

Yes

Naming[edit]

What are some Quickling names? Are their names based off another races', or are they completely unique?

Fey and Sylvan names work but Elven names can also work. —ConcealedLightChatmod.png (talk) 10:26, 4 July 2020 (MDT)

editing[edit]

for some reason, I can't figure out how to edit. Iv'e been able to do it in the past, but I can't find the edit button. anyone know why that is? anyway, for now I'll just post my edits here. if anyone knows how to edit, please put it on the main page.

my edits[edit]

Quickling: Tiny fey that are as fast as they are mischievous. Ability Score Increase. Your Dexterity score increases by 2. Age. A quickling matures in the later months of their first year and never lives beyond the age of 15. Alignment. Quicklings have a capricious nature that goes well with their energy level. Similar to most fey, they have a strong tendency towards chaotic natures and due to their direct connection to the Unseelie Fey, they lean towards evil. Size. A quickling is about a foot tall and weighs a bit more than a creature of their size would be expected to weigh. Your size is Tiny. Speed. Your base walking speed is 60 feet. Blurred Movement. Your extreme speed makes you hard to see. If you use your action to Dash, you can use a bonus action to take the Dodge action. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Extreme Speed. When you move on your tum in combat, you can double your speed until the end of your turn tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. Type. Your creature type is Fey. Languages. You can speak, read and write Common and Sylvan.

my reasoning for my edits[edit]

as you obviously noticed, I edited only the stats. the rest is good in my book. the reasoning for my edits is as follows:

Ability Score Increase. Your Dexterity score increases by 2.


Age. A quickling matures in the later months of their first year and never lives beyond the age of 15.

Alignment. Quicklings have a capricious nature that goes well with their energy level. Similar to most fey, they have a strong tendency towards chaotic natures and due to their direct connection to the Unseelie Fey, they lean towards evil.

Size. A quickling is about a foot tall and weighs a bit more than a creature of their size would be expected to weigh. Your size is Tiny.

Speed. Your base walking speed is 60 feet. I replaced the 30 foot walking speed with 60 feet. it's not like it breaks anything. the arakokra has a flying speed of 50 feet, along with other traits, and a quickling's base WALKING speed is 120 feet in the volos guide to monsters.

Blurred Movement. Your extreme speed makes you hard to see. If you use your action to Dash, you can use a bonus action to take the Dodge action. I thought that the original blurred movement was a little weird. dodging as a bonus action has different limitations, and still doesn't break anything. a lot of things rely on bonus actions, so it keeps the extra rule but it's easier to play.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Extreme Speed. When you move on your turn in combat, you can double your speed until the end of your turn turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. I copied tabaxi here. I didn't see why we should make up some random weird rule where you can only run in a straight line when there's already an existing rule that fixes it. anyway, the whole point of a quickling is that they see the world in slow motion (that's why they're so fast) and limiting their movement so much destroys that.

Type. Your creature type is Fey. I got rid of the extra stuff. the creature type is fey. it just isn't humanoid. also, fey are ALREADY immune to being charmed and put to sleep. look at official races such as the centaur. they don't have the fey ancestry trait because they are already fey, and don't need it.

Languages. You can speak, read and write Common and Sylvan. BookWyrm0-0 (talk) 09:13, 10 May 2021 (MDT)

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