Talk:Oath of the Moon (5e Subclass)

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So my biggest concern with this Oath is the spells the paladin will get with this Oath. I know in the actual Player's Handbook there's the Oath of Devotion that gives spells a Paladin could already learn. I understand that this just means the Paladin would never need to prepare the spells, but the other two oath give spells that Paladin wouldn't usually learn. So my first question is why give a paladin two first level spells it knows automatically that it could just prepare if it wanted them. I'd understand if maybe there was one it didn't learn and one it did, kind of like at 5th level the Paladin learns Moonbeam and Zone of Truth.

Secondly, one of its Channel Divinity possibilities, Moon Cure, is essentially Lay on Hands without having to expend 5 points from the pool, and also affects a Curse. Channel Divinity seems to be something a Paladin usually wouldn't learn unless it followed this oath, so a variation of Lay on Hands doesn't seem to be that great.

This is of course my opinion. I don't mean to offend, I really like the idea of this Oath. I just see it having more potential or something I don't know.

Thanks for explaining your concerns so well, I can now understand what changes you are suggesting. Both arguments make sense, so I will look at replacing the spells and trying to come up with a new channel divinity. Finally, any ideas for these changes are also welcome.--Blobby383b (talk) 17:13, 13 December 2017 (MST)
Hey thanks for replying. The Channel Divinity is difficult. The idea I had was a variation of the Light spell, in that bright white light streams from the Paladin's blade and could possibly blind enemies if they fail Constitution Saving Throws. Not sure if that's better, but it's an idea. The idea of it being related to the moon is great, there's just the difficulty in finding one that works -- WolfRebel
That sounds cool, but I don't think it works with this subclass because it is light based.
I came up with Moon Glow in the meantime, along with a few other ideas. Some of the other ones were:
  • Moon Nullifier: When you hit with an melee attack, you can empower your strike as a bonus action. On a failed Constitution saving throw versus your spell save DC, the creature loses all their damage resistances and has their damage immunities are turned into resistances until the start of your next turn.
  • Calm Minded: You channel the power of the moon to calm yourself as bonus action. For 1 minute, you have advantage on Intelligence, Charisma, and Wisdom from magic.
  • Moon Mending: As a bonus action, you may enhance your healing magic for the next minute as an action. Whenever you use a spell of 1st level or higher to restore hit points to another creature, the creature regains additional hit points equal to your proficiency bonus.
For now, I am leaning towards calm minded or moon glow(the current one on the class) being the class's Channel Divinity, what do you think?--Blobby383b (talk) 19:54, 15 December 2017 (MST)
I really like Moon Glow. It is an interesting attack that allows the weapon to be used at range, and is especially nice if a Paladin has two martial weapons, so one could be used as a range attack. I'd honestly stick with Moon Glow. This class is great and I'm thankful you were willing to work with me - WolfRebel
Yeah, the new Channel Divinity works well is pretty unique for providing you with limited duration ranged attacks. Thanks for the advice on the subclass, it was also good to hear someone's else's opinion on it, and glad to hear you like it.--Blobby383b (talk) 23:31, 19 December 2017 (MST)
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