Talk:Kitsune-bito (3.5e Race)

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Seems a bit weak for a LA +3, even with the overly strong extra tail ability. I would make this race have a LA of +2 (since it has two +4 stats) and 1-2 levels of monstrous humanoid. Neat flavor though, and I see this race being very interesting. I think that there should also be some examples of how to get an extra tail though. --Aarnott 15:10, 21 January 2008 (MST)

Feel free to change it, and make sure to also update LA 3 Races and LA 2 Races. --Green Dragon 00:06, 24 January 2008 (MST)

Behavior Problem[edit]

It says that the Kitsune are fond of practical jokes, but also extremely polite. How do these fit together without being mutually exclusive? 14:01, 7 July 2009 (MDT)

Perhaps some bit of flavor should be added about their dualistic natured personalities. Like, "Sure, they're polite and well mannered, but man oh man, they get these urges to play harmless jokes. I blame their jovial fey nature, personally. Also, when they smile wide, it creeps me out because I think they're up to something." ... except not so ridiculous. --Ganteka 14:51, 7 July 2009 (MDT)

Broken Tails[edit]

Wow, I forgot all about this race and its big problem that makes it unusable, that being the Additional Tails feature. For ease of this comment, here is a copy:

  • Additional Tails: As a Kitsune-bito performs notable or extraordinary accomplishments (these terms are defined by the DM), the Kitsune-bito gains an extra tail, to a maximum of nine tails (eight additional tails may be gained). Each tail adds a +1 inherent bonus to the Kitsune-bito's Charisma.

Now, a racial ability should never be left to the judgement of the DM, ever. The means at which this ability is gained absolutely has to be spelled out in an in-game mechanics fashion. Why it isn't just something like at 3 HD, 5 HD, 7 HD and so on to a maximum of 9 tails at 17 HD, I don't know. Next, inherent bonuses never exceed +5, ever. Some other benefit should be granted per tail, or perhaps like, fake mini-feats that spell out 8 additional bonuses that the PC gain gain in any order they desire, little passive boosts, like skill bonuses and such. What say anyone to this? --Ganteka 14:51, 7 July 2009 (MDT)

Seems fine to me. From the actual mythology, nine tailed foxes are shapeshifters (usually into beautiful women). So some shapeshifting related abilities and charisma related abilities could work. Here are some starting ideas:
Shifty Tail (Ex): Cast alter self 1/day. You can gain this tail multiple times, each time it grants you an additional usage of alter self.
Sneaky Tail (Ex): Cast nondetection 1/day. You can gain this tail multiple times, each time it grants you an additional usage of nondetection. Req HD 5.
Changing Tail (Ex): Cast polymorph 1/week. Req HD 7.
Charming Tail (Ex): Cast charm person 1/day.
Tricky Tail (Ex): +2 bluff.
Lucky Tail (Ex): Gain 1 luck reroll. You can use luck rerolls to reroll a failed reflex saving throw.
Also have them start with a shifty tail (just to cement the shapeshifting idea). --Aarnott 19:49, 7 July 2009 (MDT)
If you are going to make the order optional, you might want to make there be enough options that it isn't possible to get all of them (i.e. have there be 12ish options). One thing i think would make sense is to get rid of the Tricky Tail and just make them get an inherent +1 Bluff for each tail that they have. You could also make it so that all of the tails could be repeated, not just the first two up there. For Lucky Tail, i think it would also make sense to make additional versions of it expand the amount of rolls you can modify, kind-of like how luck feats work. If you were to make all of them repeatable, you would probably have to limit a few of them to only being repeatable a few times. --Salasay Δ 19:07, 14 February 2013 (MST)

9 Tails + Tail Blades Overpowered?[edit]

Savage Species mentions "Tail Blades", weapons that creatures with tails can equip to their tails in order to wield an extra weapon in combat. So wouldn't that mean that a Kitsune could eventually wield eleven weapons at once, and attack with all of them once per round?Ziv 11:42, 28 June 2010 (UTC)

Hi my name is Naomi and I have a solution to this quandary. It would be considered a blasphemy to attach anything to a Kitsune's tail(s). If a character attempts such an act he/she would gain a negative level for each attached weapon until it has been removed and penance has been paid at a shrine for 1 day/number of tails the Kitsune Possesses.

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