Talk:Hybrid Elite Warrior (3.5e Class)
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- 1 Under Development
- 2 Bland
- 3 Rate Me
- 4 Rating
- 5 Picture Race
- 6 Rating
- 7 Revisions
- 8 Legal Disclaimer
- 9 Rating
- 10 Vague Class Abilities
- 11 Rating
- 12 Rating
- 13 Rating
- 14 Nov 2010 Revision
- 15 July 2011 Edits
- 16 A Community Powered Page
- 17 Rating
- 18 Playtest Results. Pathfinder Level 10.
- 19 Rating
- 20 Question for Clarity
- 21 Lightweight Change
- 22 Rating
This class is currently under development. Please post any constructive comments here. Editing on this article is requested to be done only with permission from the author. Thank you. --Jay Freedman 10:16, 3 August 2009 (MDT)
- Base classes shouldn't have ability score prereqs--gone with AD&D ;-) --Ghostwheel 13:12, 3 August 2009 (MDT)
- Good ol' AD&D. Never miss those days. Anyways, got rid of the prereq. I guess it doesn't really need it. --Jay Freedman 16:49, 3 August 2009 (MDT)
This class has been deamed finished by the author. This article is missing sections of the preload as well. It is still subject to change without notice and may continue to be updated from time to time. Please post any constructive comments below. Editing on this article based on content is requested to be done only with permission from the author. Thank you. --Jay Freedman 18:37, 3 August 2009 (MDT)
- Working on finishing the preload. --Jay Freedman 19:53, 8 August 2009 (MDT)
- Increased the power of Power Crit, Power Athlete, and added Endure ability. --Jay Freedman 13:12, 9 August 2009 (MDT)
The class feels... kinda bland. All the abilities don't feel new/special, mostly vertical enhancements that don't make you cool/awesome at anything but hitting more accurately or dealing more damage. It feels like the mechanics are there for the sake of the mechanics, and not to add flavor or coolness to the class, y'know? --Ghostwheel 15:02, 5 August 2009 (MDT)
- Currently this class has nothing to offer multiclassers. Taking levels in Rogue or Fighter offer new tricks to players. The H/E offers nothing new or cool or special. I would like to find a way to fix this. So that taking 1-2 levels in H/E would be something desireable without having to gain the green energy of the backstory. This will not fix the "blandness". It will finish the mechanics. Sorry. --Jay Freedman 15:16, 5 August 2009 (MDT)
With the preload sections complete this class can now benefit primarily from community feedback. Thank you for taking the time to rate this class and to provide constructive comments. --Jay Freedman 19:56, 8 August 2009 (MDT)
- So far the class is slightly weaker than it should be, it not major but still a small power boost could help a lot. It may also need a bit of more awesome abilities, perhaps some linked to green magic or something. Spell-like abilities would fit here pretty well. Otherwise it look kinda good. --Dhazriel 00:53, 9 August 2009 (MDT)
- I did want to fill that open 18th level. Maybe something small like resist or endure elements. Supernatural ability instead of Ex would help too. Just for polish. Thanks. --Jay Freedman 10:54, 9 August 2009 (MDT)
- It looks odd having a Special at every level. I'll admit I've just started reading it, but a special every level is alot better than most WotC/"Official" classes. She is coming along amazing though. 18:14, 19 August 2009 (MDT)
- Wizards themselves have admitted dead levels are bad and have put out minor fixes to give classes like the bard a special abilities at every level, even if they are relatively minor. As long as it doesn't accumulate into a munchkin's wet dream, the quantity of the abilities is irrelevant. -- Jota 18:46, 19 August 2009 (MDT)
- Fair enough, I'm definitely no optimizer so I can only go off what I'm familiar with. 18:56, 19 August 2009 (MDT)
- Thank you for your feedback. I'm a little disappointed that their are dead levels in the epic table. There is nothing I can do about that really. Maybe it should be that way anyhow. --Jay Freedman 20:33, 19 August 2009 (MDT)
Power - 4/5 I give this class a 4 out of 5 because it seems too strong. There are bonuses every level. But I'm sure it would play okay. --188.8.131.52 23:19, 28 August 2009 (MDT)
Wording - 5/5 I give this class a 5 out of 5 because I can understand it and its simple. I get the feel of it quickly. --184.108.40.206 23:19, 28 August 2009 (MDT)
Flavor - 3/5 I give this class a 3 out of 5 because its really bland. Its just a cap of the strength ability. It makes monsters seem interesting. It might work for newbs though. So 2=3. --220.127.116.11 23:19, 28 August 2009 (MDT)
- Thank you for the rating. But could you be any vaguer? Haha. Anyway thanks. --Jay Freedman 10:52, 29 August 2009 (MDT)
Man, have I been having trouble finding a picture for this puppy. My prereqs are: Female with brilliant green eyes. But that is harder to find than a needle in a hay stack. If any of you ppl's find a freakin' sweet picture please let me know. I have decided to keep the current one for awhile. I just love her wing tattoo's. Hehe. Thanks. --Jay Freedman 15:01, 5 September 2009 (MDT)
- Decided to just make one. Now the picture has two peoples in it. It sure does scale nasty though. --Jay Freedman 11:23, 10 September 2009 (MDT)
Power - 5/5 I give this class a 5 out of 5 because its power is balanced --Solardragoz 17:45, 9 September 2009 (MDT)
- Elaborate. -- Jota 21:02, 9 September 2009 (MDT)
Wording - 4/5 I give this class a 4 out of 5 because the wording is basic and to the point, i feel it could be more detailed--Solardragoz 17:45, 9 September 2009 (MDT)
- See power. -- Jota 21:02, 9 September 2009 (MDT)
Flavor - 5/5 I give this class a 5 out of 5 because i feel that this class is really intuitive, it's a fighter with a powerful twist and i like it --Solardragoz 17:45, 9 September 2009 (MDT)
Since its inception onto the site this class has continually undergone many revisions and rewrites. This is good and I would like to see many more changes taking place to bring this article up to high standards. This article is now turned over to the community for further changes and revisions.
Jay would like to thank everyone who contributed to this article and helped to move it along. This class should be designed to pass the Same Game Test and compete on par with spell-casting classes. It was originally drafted as a Fighter/Barbarian Hybrid with a focus on critical hits. This is only included as a reference.
Hopefully, this article will soon receive protection from IP editing as well. It is considered good manners to also include a brief description of what you edited and why, on the article's talk or history page.
Peace. --Jay Freedman 11:36, 10 September 2009 (MDT)
Added the disclaimer because of the many subtle references to Zack Fair throughout the page. Thx. --Jay Freedman 05:34, 13 March 2010 (UTC)
Power - 5/5 I give this class a 5 out of 5 because it is a very powerful, not in a bad way either. that and i really like bashing faces, which this class does very well --18.104.22.168 00:44, 29 March 2010 (UTC)
Wording - 1/5 I give this class a 1.5 out of 5 because alot of the ability descriptions are VERY loose and leave several questions, first and formost being the STR to AC ability. if you switch that with your DEX does the DEX cap apply to STR? the other main question is how do you obtain a double move action for the aerial blitz ability? --22.214.171.124 00:44, 29 March 2010 (UTC)
Formatting - 4/5 I give this class a 4 out of 5 because while the wording is not entirely clear it is easy to find what i am looking for and nicely laid out --126.96.36.199 00:44, 29 March 2010 (UTC)
Flavor - 4/5 I give this class a 4 out of 5 because in looking at the final fantasy theme you have going here the only thing i could think to add would be limit breaks but the class really does not need them so i can see why they are left out --188.8.131.52 00:44, 29 March 2010 (UTC)
- Power: Please discontinue the use of the word Overpowered. However, it is completely acceptable to say this class is much stronger in it's feature's than the SRD: Fighter. Compare/Contrast works much better than saying something is OP.
- Wording: Dex cap of armor still applies. And yes, that should have been in the text. Also, changing direction with Aerial Blitz means you cannot Attack because you would have used a Double Move action. Good questions. --Jay Freedman 04:06, 29 March 2010 (UTC)
- Thank you for the clarification and i reworded my Power description. keep up the good work.
Vague Class Abilities
This is just what I've come up with so far by skim reading: Might- Do the penalties to dexterity from heavy armour apply to strength? Lightweight- Does this negate armour penalties to skills such as jump and swim? The desciption implies that it does. Aerial Blitz- If a character is capable of jumping further than this already, due to racial bonuses (Thri-kreen gain +30 to jump checks), is the extra distance simply added? Also, where does the extra move action come from which allows you to move that extra 10ft in order to attack in a single round? Athlete: Does this +4 bonus just apply to pure strength checks? Or does it apply to strength based skills too? The latter would make sense in context, but would this be slightly unbalanced?
Will post more questions if/when they occur to me. I am looking at this class from the viewpoint of someone who likes to play monster races, so try not to leave anything out when answering that might be of use to, just for example here, a player class with more than 2 arms, etc.
- Feedback: --Jay Freedman 20:32, 27 April 2010 (UTC)
- Might: Maximum Dexterity Bonus applies for Armor. You may swap in Strength to AC but it cannot over come the Max Dex penalty for Armor.
- Lightweight: No.
- Aerial Blitz: No. You cannot exceed your Jump Speed with this skill.
- Extra Attack: No extra move action. You jump a distance greater than 10 feet then make a Standard Attack as a Charge.
- Athlete: Only Strength Checks. Not to Str based skills.
Power - 5/5 I give this class a 5 out of 5 because it does have good power to work in a campaign with high or low level characters. --184.108.40.206 05:39, 18 June 2010 (UTC)
Wording - 3/5 I give this class a 3 out of 5 because <when i tried it out with a friend i found a lot of issues with interpreting some of its abilities, such as in might, does the max dex bonus of an armor count to your max str bonus for AC. Lightweight should state both medium and heavy armor. The biggest issue I see is with Soldiers Charge, if you charge at the end of the leap then how does it work with spring attack or bounding assault and rapid blitz? --220.127.116.11 05:39, 18 June 2010 (UTC)
- the SA/BA/RB combo is nice. But Soldiers Charge only works while performing a 'Charge'. Not a feat combo. IMHO. --Jay Freedman 03:04, 15 November 2010 (MST)
Formatting - 4/5 I give this class a 4 out of 5 because It was straight forward for the most point, but needs simple adjustment so it looks more organized and professional. --18.104.22.168 05:39, 18 June 2010 (UTC)
Flavor - 5/5 I give this class a 5 out of 5 because I loved playing as this class because it gave me a lot of freedom to kill monsters and made me feel like i was playing D&D meets FF7, as I stated earlier above all this class needs is some balancing issues resolved and to be looked at with all the rules of 3.5 so issues don't come up later in game. --22.214.171.124 05:39, 18 June 2010 (UTC)
- Thanks for the feedback! You rock! --Jay Freedman 02:19, 15 November 2010 (MST)
Power - 5/5 I give this class a 5 out of 5 because it's certainly effective and lets you focus on one ability score to enhance all the character's capabilities. --126.96.36.199 04:10, 3 August 2010 (UTC)
Wording - 5/5 I give this class a 5 out of 5 because it was easy to read and get a good handle on it's rather unusual abilities. --188.8.131.52 04:10, 3 August 2010 (UTC)
Flavor - 3/5 I give this class a 3 out of 5 because it's easy to write flavor for a class you're essentially stealing from another setting, it's hardly original. --184.108.40.206 04:10, 3 August 2010 (UTC)
- Thanks for the feedback! You rock! --Jay Freedman 02:19, 15 November 2010 (MST)
Power - 2/5 I give this class a 2 out of 5 because while it fights better than core melee classes, it is no less lacking in ability to do something other than "I hit it" every round. --220.127.116.11 10:47, 12 November 2010 (MST)
Wording - 4/5 I give this class a 4 out of 5 because of clear, concise writing, with little room for misinterpretation. --18.104.22.168 10:47, 12 November 2010 (MST)
Flavor - 1/5 I give this class a 1 out of 5 because, seriously? Fetish for Spiky Hair? Is that the best you could come up with? --22.214.171.124 10:47, 12 November 2010 (MST)
- Thanks for the feedback! You rock! --Jay Freedman 02:19, 15 November 2010 (MST)
Nov 2010 Revision
Tried to clarify the Might Ability. Smoothed out the Ariel Blitz ability and changed the terminology. Reads easier now. Tried to clarify Soldier's Charge Ability. Hope it helps. Lolz. --Jay Freedman 02:33, 15 November 2010 (MST)
July 2011 Edits
Some people tell me, "Jay, this class is great. But. It's pretty boring too. All it does is hit things and kill them." ... To that guy I say, "Jeff, that's all it was meant to do. See, when I play DnD 3.5e. I'm there for the group interaction, the snacks, and the pretty girls. I'm not there to min-max my character or tip-toe through combat rounds, one at a time. I just want a guy who swings a sword and kills things." ... Thus, this class was born. It is, 'That Guy'. ... So? To everyone out there who puts the words 'boring' in their rating of the power of this class, I say: "Suck it. That what it was meant to be. A'Duh?" ... I know. Probably not to politically correct right? Whatever. Let's just grab some Mountain Dew, some hot chicks, and play DnD. This class is awesome, you know it's awesome, I know it's awesome, can't we just all get along? Haha. --Jay Freedman 01:42, 6 July 2011 (MDT)
A Community Powered Page
Since 2009, this article has been turned over to the community for further 'fine tuning'. An invitation to simply, make it better. Now, since then, it has received very few edits to that point. Which tells me two things: ... One: It's already perfect. (Which I doubt, even as the original author) ... Or Two: Nobody cares. (Something I'm inclined to admit happens from time to time.) ... Thus. I. The immortal and great Jay Freedman. Lover of good grammer and hater of Ninjas. Do doth declare, I shall be making an NPC for this page within the coming weeks. That way. I can rest assured it will garner a perfect 20/20 rating. Which will tell me only one thing: It is now perfect! ... (This message has been approved by the Jay Freedman Office of Public Affairs. All Hail Jay Freedman. Thank you.) --Jay Freedman 01:50, 6 July 2011 (MDT)
- And thus it is finished. All hail Jay Freedman. For with his cock-sure bravado, tall-yet-small stature, and charismatic mini-van of legend; he is sure to triumph over all. May all your reading be light and all your light beer be red. I wish you well my fellow DnD players. I wish you well. --Jay Freedman 02:15, 6 July 2011 (MDT)
Power - 3/5 I give this class a 3 out of 5 because it's massively powerful. From first level they can treat Dex as a dump stat without sacrificing AC, at second level they can slow fall better than a 20th level monk, and from 4th level they have almost no penalties at all from wearing the heaviest of armors. --JazzMan 13:45, 7 July 2011 (MDT)
- Dex dump = Awesome, Fall better than a Monk = Monks suck, we know that, No Armor Penalties = Awesome. Your letting the status quo, hold you back bro. This class is epic. The others just suck. Haha. --Jay Freedman 19:28, 7 July 2011 (MDT)
Formatting - 3/5 I give this class a 3 out of 5 because the class features section gives me a headache. The first word of every line needs to be capitalized at a minimum, and the whole thing needs to follow the standard preload formatting. --JazzMan 13:45, 7 July 2011 (MDT)
- I'm an artist. Embrace me. Lolz. --Jay Freedman 19:28, 7 July 2011 (MDT)
Flavor - 3/5 I give this class a 3 out of 5 because what flavor that is there is good and well written, but I'm not really sure what the whole point is. Why are they super strong but also super fast? How are they able to fall 100,000,000 feat then (without investing a single skill point or ability point) have a 50/50 chance of taking absolutely no damage? There's no flavor to explain how these things work. Additionally, while the little quotes by each class feature are well written and interesting, I prefer class descriptions to be more straight-forward. --JazzMan 13:45, 7 July 2011 (MDT)
- I'm just call the Tarrasque here on the "Phone a Friend" option. ... Hello? Yes, is Tarrasque home. Okay. Then can you explain why he is so awesome? ...NO! ...Why not. Oh, because he's fantasy. ...Darn it. Haha. --Jay Freedman 19:28, 7 July 2011 (MDT)
Playtest Results. Pathfinder Level 10.
Forget the Rating. Read this. Science doesn't lie:
- Just some preliminary results.. Looking through CR 10 monsters and using a level 10 Hybrid Elite Warrior with a score of 26 strength all things considered, cloak of resistance +3 and Iron Will and Lightning Reflexes, chances are, that, unless he runs up against several dragons and primary spellcasters, he will never fail a saving throw in his four encounters at 10th level with saves of +18/+16/+16. However, as he's a frontline warrior, he kinda needs that sort of durability. The absolutely best DC's I could find had either a DC 23 Fort Save, or a DC 21 Reflex or Will save at CR 10 (ignoring one crazy-go-nuts DC on a trample attack for a dinosaur). Most were more in the range of 16-18, meaning that in most cases, the Hybrid Elite Warrior is going to going to save against almost everything, given the absolutely worst cases only give him a 15-20% chance of failure. Granted, he spends two feats and a lot of magic items to get that kind of strength and cloak of resistance. I note that 3.5 edition monsters, however, have some considerably higher DC on the saving throws of their abilities, generally giving the Hybrid Elite Warrior more in the range of a 70-60% chance of success. The 42nd Gecko 17:16, 24 November 2010 (UTC)
- Also, when assuming that the Hybrid Elite Warrior has hasted himself, he's going to need 2-3 rounds of quality full attack time to kill an equal CR non-primary spellcaster, at level 10. Equally, most equal CR non-primary spellcaster equally CRed monsters can take him out in 2-3 rounds of full attacking. This isn't counting criticals, which the Hybrid Elite Warrior will have a slight edge in.The 42nd Gecko 17:35, 24 November 2010 (UTC)
- Ok, from what I've examined so far, the Hybrid Elite Warrior gets a huge defensive buff compared to say, the Fighter or the Barbarian, and, with haste, gets just enough attack power to make it deal some damage with those full attacks, at least at level 10. I think this class is rogue level, at least in a melee slugfest with an equal CR monster that has equivalent resources devoted to avoiding spells. To demonstrate, I'll show a 10th level Hybrid Elite Warrior in comparison to a Clay Golem. Note, once again, this is Pathfinder I'm using for the test, folks, so not quite accurate as far as 3.5e goes, except as an estimation. Monsters are somewhat easier and PCs are somewhat stronger, so to compensate, I didn't exactly chose the most efficient magic items or weapon and feat choices. You don't want to sit 10/15 ft back from the target tripping them every round with this class, you want to run in and full attack.
Stat Array used, 16, 14, 12, 12, 10, 8. This is the Pathfinder “heroic NPC” array with a point moved from the thirteen to the fifteen. Human level 10 Hybrid Warrior. Stats:Str 26 (+2 from human ability choice, +2 from Inner Strength, +2 from leveling up, +4 Belt of giant strength), Dex 12, Con 14, Int 12, Wis 10, Cha 8 62,000 gold (-16000,-18,000-16,000, 9000) Leaves 3000 gold for consumables. +3 Greatsword, +4 Padded Armor, +3 Cloak of Resistance, +4 belt of giant's strength. Feats: Power Attack, Weapon Focus (Greatsword), Cleave, Great Cleave, Iron Will, Lightning Reflexes, Toughness. Skills: Perceptions +13, Stealth +14, (We'll ignore the possibility of UMD) and two other things you want maxed.
And the important combat stats that gives us.. HP: 10d10+30 (Rounding up and assuming the first roll is maximized, 90 HP.) Attack: +22 (2d6+19), +19 (2d6+31) if power attack, +1 to attack while hasted. Full attack: +22/17 (2d6+19), +19/14 (2d6+31) with power attack, +22/22/17 (2d6+19) while hasted, +20/20/15 (2d6+31) with both. Initiative: +1 AC: 23/24 (+8 "dex", +5 Armor, +1 dodge if hasted) Speed: 30 ft CMB: +18 CMD: 29 Saves +18/16/16 3/day haste, swift action
HP: 101 Attack: +19 (2d10+7), +20 (2d10+7) if hasted. Full Attack: +19/+19 (2d10+7), +20/20/20 (2d10+7) Initiative: -1 AC: 24 (25 if hasted) DR: 10/adamantine or bludgeoning Speed: 20 ft CMB: +19 CMD: 30 The saves of the Clay Golem are downright horrible. However, they are immune to about 60-70% of everything that requires a saving throw, which is roughly equivalent to passing 60-70% of your saving throws. Can haste self as free action after one round of combat 1/day, 3 rounds.
As the combat would go between them. Round one Start: The Hybrid Elite Warrior would have vastly higher perception, speed, and somewhat higher initiative, so I'm going assume that he would get the first strike. Haste self as a swift action, Blitz to avoid taking an attack of opportunity from the Golem's superior reach, and power attack once. This attack would hit 85% of the time, for an average of ((38-10)x.8) = 22 damage. The golem, without haste yet, full attack back. He has a 75% chance to hit with (2d10+7) damage for an average of 27 damage.
Round one Finish: Hybrid: 63 HP Clay Golem: 79 HP
Round two start: Now it's time for the Hybrid Elite Warrior to unleash a full attack. This very nearly kills the Clay Golem with 61 damage. The Clay Golem decides to "get dangerous" with a haste of his own and unleashes a full attack, for a lot more damage than last time, 46 damage, nearly killing the Hybrid.
Round two Finish: Hybrid: 17 HP Clay Golem: 18
Round Three Start: And the Hybrid now kills the Golem, using the fact that he went first. However, if he, had somehow gotten a full attack round one, by say, using stealth and/or a surprise round, he'd have killed the Golem at the start of round two. Still, if, say, he got an unlucky initiative roll, it could be all over for him, because the Golem would kill him this round too.
- In conclusion, I definitely think this class does meet it's design idea of "usable for new players" Even with a sub-par item and feat build, it can still dish out some respectable damage, and, very importantly for a new player can make those save or dies that the new player is bound to waltz into. The 42nd Gecko 18:52, 24 November 2010 (UTC)
- Bam! That's right ladies. This class rocks. Whammee! --Jay Freedman 19:49, 7 July 2011 (MDT)
- Dude, the CR 10 means that it is a challenge rating ten for a party of four. It is supposed to take a party of four level tens to kill one. You just killed it on your own. That shows that it is NOT balanced.—The preceding unsigned comment was added by 126.96.36.199 (talk • contribs). Please sign your posts.
- Actually, rereading the 42nd Gecko's original post, I'm not sure he quite understands balance either. I originally read "a CR 10 is no match and it can't fail any saves" as, well, what it is: a terribly overpowered class. But based on his conclusion, I think he thinks to think that never failing saves is some how a good thing for balance. JazzMan 21:37, 10 August 2011 (MDT)
- I swear to Zeus. Have you guys ever played this game? Balance is determined by a large number of contributing factors. It's not a static phrase. This class set out to accomplish a goal, a goal which it accomplishes very well. Thus, it is a successful class. It does not compare to any other class out there. Something you guys are distasteful about. Well, sorry gang... Guess we'll just have to agree to disagree. Now it's just a matter of taste. This class accomplishes it's goal, where you like it or not. It is competitive, very strong, and new user friendly. If that breaks your game? ...Then don't use it. But this class has been playtested many dozens of times and found to be more than successful in it's purpose. Players love it. DM's love it. If it doesn't work for you personally... Your doing it wrong. Haha. --Jay Freedman 19:36, 18 August 2011 (MDT)
- Balance is not actually all that complicated, and it has nothing to do with fun, nor does it have to do with a class "accomplishing it's goal". If a class's goal is to be unbalanced, and it accomplishes it, is it then balanced? That makes no sense. If you have fun in your campaign then play it. But that in itself doesn't automatically make it balanced. If you have any arguments against my assessment of the class's balance I'm all ears; I've not playtested it and I'm not the best at guessing power levels based on a wall of text on a web page. But if you are just going to stick your fingers in your ears and say "nyah nyah nyah", then don't accuse me of don't know what I'm talking about. JazzMan 18:00, 21 August 2011 (MDT)
Power - 2/5 I give this class a 2 out of 5 because it is fairly unbalanced. --CraigV 18:21, 4 August 2011 (MDT)
Wording - 4.5/5 I give this class a 4.5 out of 5 because I just went through and rewrote the whole thing for you. --CraigV 18:21, 4 August 2011 (MDT)
Flavor - 2/5 I give this class a 2 out of 5 because it doesn't add anything to the game and is, in fact, based on a videogame. --CraigV 18:21, 4 August 2011 (MDT)
- Stricken because you just made a bunch of changes to the class. Though one would think if you were going to rate something you've worked on you wouldn't give two sections a 2/5. JazzMan 21:42, 4 August 2011 (MDT)
- I made very few changes to the class, none of which were major. I merely saw convention errors and corrected them. It is true that I amplified slightly the ability of lightweight, but that was only because it made sense. ~ Craigles
- A 4.5 because you 'rewrote the whole thing for me?'. Well thanks but I don't have OCD, unlike some people. Sheesh. Other than that, I really did approve of that review. Thumbs up. Don't worry about Jazz, he's picky about things sometimes. Especially me and my huge-massive ego-boosting articles of uber power. Haha. --Jay Freedman 19:48, 18 August 2011 (MDT)
Question for Clarity
I have just started taking levels in this (in order to better assess the power) and have a question on the ability "Grip". Does this stack with the 1.5 bonus from using a 2-handed weapon with two hands?
- No. Uh duh. That ability is an upgrade of the standard 1.5 damage. It does not 'stack' with the basic rules of the game. Do I seriously have to demean myself by writing that in there? ...Oh Zeus I hope not. I really did assume a level of competency here when I wrote this. And... Mr. No-Signature. Please. Please. Do not ask such simple and deranged questions like this again. Ask your DM, your roommate, maybe even your girlfriend. Anybody with more sense and latency than yourself. (facepalm) --Jay Freedman 19:41, 18 August 2011 (MDT)
So I guess lightweight got a change. Halving the wieght of all items you carry. For a pure strength build this seems kinda lame. I mean your carry capacity is going to be the greatest thing since the invention of the wheel. So, do your really need to double it? Probably not. But hey, what do I know. I'm just the concept artist. --Jay Freedman 19:52, 18 August 2011 (MDT)
Power - <<<Insert Your Rating Here>>>/5 I give this class a 5 out of 5 because its like playing as Guts from Berserk the anime. the only thing i think it needs is to be able to weild weapons 1 size larger then the character's size.
Wording - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~
Formatting - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~
Flavor - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~