Talk:Huntsman (5e Class)

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Needs More Stuff[edit]

Huge fan of RWBY so I'm excited to see someone made the Huntsmen a class here on site. I've done some reading up on it and I have to say that things look pretty close to done. Only complaint that I really have is that we only have the one archetype to choose from. I love the super sayian goddess as much as anyone else, but it's the only choice we have. Maybe find a way to make a few more based on Ruby, Weiss, and Blake?--Jacklinkz92 (talk) 13:19, 14 November 2017 (MST)

Now we're cooking with fire dust! Now all we need is the team leader's branch and we have a good RWBY experience in D&D. I will be able to die happy!--Jacklinkz92 (talk) 20:07, 14 November 2017 (MST)

The class should be good to go now, glad to see someone is looking forward to using it.--Blobby383b (talk) 09:16, 26 November 2017 (MST)

One thing that is bothering me is that heavy weapons thing in field of speed. I get it is about Crescent Rose, but that makes playing that subclass VERY restricting. Say you're a Halfling Huntsman, once you hit that level you can no longer use your special weapon. And what if your whole thing was you were weaker then wet paper? In my opinion it would be better if you had a choice as to what properties your weapon gained instead of it being fixed like that. -Just some guy with a thing or two to say

That is why you can add or remove a weapon property from your specialized weapon.--Blobby383b (talk) 04:13, 30 December 2017 (MST)
And given that you can change your weapon properties pretty easily, having a feature that just makes your weapon heavy doesn't make a lot of sense. So in this bit of editing, made the field of speed's weapon usage more generalized, getting rid of the gaze feature as it didn't mesh to well (its obviously a petrify affect in the show anyway). Also gave field of shadow a defensive boost alongside the darkvision, gave a way to go around the heavy/finesse limitation at high levels, and added some opening fluff. Darkmoonrise312 (talk) 12:50, 30 December 2017 (MST)
Everything looks great except for the feats added, from WoTC: "...never assume that a particular feat will be a part of the game. For instance, a class can't refer to a feat and feats should never be granted as class features." DM's can not allow feats in general or certain powerful feats, so the Heavy Weapon Expertise needs to be changed to something else. For now, I will be replacing the feature with another.--Blobby383b (talk) 01:59, 31 December 2017 (MST)

Design explanation[edit]

I guess I should explain some of my work here. Looking through, I had found this page first as a stub with nothing but a name, then as a hodgepodge that made no sense and used lowercase i as pronouns. So after seeing that, I had to do something, and made a good chunk of what is here now. Thanks for all the help with edits and formatting.

I'd like to explain some of the design philosophies I had with this page, just so everyone is on the same page. Of course I tried to make it as fitting to the source material as possible, but also I tried to keep it in line with the design of the core classes as much as possible. The aura points are heavily based on monk ki, and there are some reskinned things from paladin as well.

A quick point to future edits: 20th level feature is place holder from the original creator, with just a bit of sprucing up. So if anyone has cooler ideas for the capstone feature that fits, go for it.

The archetypes (which took a LOT from monk) were originally meant to be where the characters' semblances came into the picture, but you guys got to that before I did, in a way I didn't quite expect. the field of Elegance, while obviously intended to be reminiscent of Weiss, feel like its adding things that don't belong there, same as the Field of versatility not feeling like its built of of Ruby. But they work completely fine on their own, so I didn't want to delete them. I just made new ones that feel more connected to the characters and left the others untouched.

Also question whoever made some of these edits, what was the reason the first level aura features were swapped? I get replacing the crit one, that was kinda stupid, but the other swapped text. It just confused me.

And finally, this edit I made another update to the Bruiser capstone, hopefully keeping it balanced while still reflecting the character's power of low HP=higher damage.

I think the base class works quite well good job. Also, out of all the archetypes, I believe the Field of Elegance could use the most work(I am not against scrapping most of the features for better ones, the archetype doesn't really mesh well). The only feature that I would say pretty much has to be kept is Elemental Weapon.
I fixed up some of the minor errors and unclear things with the new archetype features. Also, is there a reason Glyph of Capture does not follow the 5e rules for grappling and getting out of a grapple?--Blobby383b (talk) 19:45, 26 November 2017 (MST)
Well thanks for the feedback and editing. I didn't make the field of Elegance, but I agree it doesn't really work together. And no, there was no reason Glyph of Capture doesn't follow the normal rules. I just messed up there. --Darkmoonrise312 (talk) 23:13, 26 Novemember 2017 (EST)

There is an issue with the Feature´s.[edit]

In the field of shadow speed and glyphs it says you get a feature at 6th level.

However the class table says you get it at 7th level, is this an error or am I missing something?. --

Fixed. The subclass features should all be at seventh level. Just a typo.

More Subclasses[edit]

Bro, we need to have subclasses for Nora, Ren, Phyrra (That might be a bit over powered), Sun, and anyone else I’m missing.

This is Glass, WAY ahead of you. I'm contemplating concepts for a Huntsman V2. The main stuff will be from here, but the subclasses will be pulled from team JNPR. If anyone wants to assist with this undertaking, PLEASE talk to me on my page, we'll get this ball rolling. Glass (talk) 09:15, 9 December 2018 (MST)

Huh, interesting for Jaune. Mind if I work on the rest of Team JNPR on here? Respond on my page if you can, I'll be around. Glass (talk) 22:35, 29 December 2018 (MST)

I've made some minor edits to Field of the Guardian, just some contextual stuff and typos. The base stuff is still there. As for the new field, please talk to me on my page before making any changes. Keep me in the loop, let me know what you think. Glass (talk) 10:21, 11 January 2019 (MST)

We get a little more clarification on how Ren’s semblance works in season 6 so I’ll work on that PickleJarPete (talk) 10:00 17 January 2019 (CST)

Not bad. The viability aspect of it was a bit off, so I made it consume less Aura Points. Now it's not so expensive to play Ren. Glass (talk) 06:45, 21 January 2019 (MST)

Got any ideas for Phyrra so far? PickleJarPete (Talk) 5:41 21 January 2019 (CST)

I changed some things around in the Field of the Elemental. First of all, there’s no such thing as earth damage, so I switched that to cold. Second, I added the rest of the damage types except for BPS and Psychic, because those aren’t really elements. I had to overlap on some of the conditions, but only when it makes sense for both of them. PickleJarPete (Talk) 0:19 18 January 2019 (CST)

Hello to the two that made the JNPR subclasses. I just spent some time trying to touch up your subclasses. Mostly cosmetic: making the language match up with how the rules work, removing some redundancies, making sure that its understandable. Cause the first time I read through it, I really had trouble understanding some of it.

I will highlight most of the actual changes I made just to be clear. Removed guardian's extra aura, because that is not only unprecedented, but actually kinda broken. I think the rest is roughly the same. For elementalist, removed the immunity because getting to choose an immunity is really powerful (and then I made the rest of the abilities go off of being damaged by the element, so immunity would not really help). Changed up retribution a bit. For magnetism, made the first feature more utility rather than a reaction (BTW, if its a projectile, that means its not in someone's hand). Gave the throwing ability set damage, because the other way was difficult to figure out and maxed out at 3d10 anyway. I don't think the changes to zen actually affect it substantively, mostly aura costs to the multi-target abilities. I tried to keep everything close to what you two created, but I might want to change somethings after some actually testing. Some of these features seem like they could be really powerful, and it will take sometime to balance things out. Hopefully we can make this all work! Darkmoonrise312 (talk) 15:25, 24 March 2019 (MDT)

I looked over the changes. Not bad, except I just realized we've gotten some wires crossed on Pyrrah's subclass. We set the limit to spending 3 Aura points to move medium objects at level 18, yet somehow we can use large objects as weapons at level 15. I'll see what I can do to fix this mistake.

Alright, just fixed it (?). May have accidentally buffed up the subclass as a whole, but do let me know your thoughts on the matter. Glass (talk) 21:42, 25 March 2019 (MDT)

Yeah, that is a little bit of a discrepancy. If it was me, I would have not included large objects in that ability anyway, but I didn't want to mess too much with things. But it is a question of fine control versus just throwing it at someone, so there is that. Also, you don't need to repeat the limitation on items being worn or carried. It still applies if nothing negates it. Also, changed how it works if they are wearing the item because 1 its really difficult to get a suit of armor off in one go and 2 it would be super overpowered to just yank people's armor off. And just think of how cruel of a villain this would be for a DM to use: the ability to break your magic weapons as an attack is a very dangerous tool. I like the magic bonus adding to the save though, so I kept it. Darkmoonrise312 (talk) 09:01, 26 March 2019 (MDT)

Ha ha, I love that! That would be an interesting sight to see, just dragging somebody along the ground like that! I didn't really think of that, clever. Also, I forgot to add in one final category to the magic bonus save against the level 18 ability; last thing we need is the McGuffin or "super important artifact" breaking super easily; that'll break the campaign. Glass (talk) 17:15, 26 March 2019 (MDT)

A couple more subclass ideas[edit]

I really love this class! Unlike a lot of the other "based on" classes, this one actually seems really valid. The RWBY and JNPR subclasses all look great, so I'm looking forward to seeing if you have any more planned. Personally, I'd love to see subclasses for Neo, Emerald, and Qrow. Other than that, I look forward to using this class. --Paladin Of Deneir (talk) 09:28, 27 March 2019 (MDT)

Thanks for the vote of confidence. I try really hard to keep my creations in line with what’s already in the game, or have a dang good reason for going further. I didn’t do most of the subclasses, but for the moment I think 8 is more than enough. But if you have ideas on how to implement something, give it a go. It’ll probably need rebalancing, but that’s part of the process. Just let me know any ideas. Darkmoonrise312 (talk) 19:10, 27 March 2019 (MDT)

If it were up to me, I'd wait until there's more character development before we look into other subclasses for those 3 characters. However, one thing does seem like it needs doing . . . Prestige class for Oz/Salem, or additional Silver-Eyed Warriors? That could be interesting. Again, should wait for more character development to happen beforehand. Glass (talk) 22:51, 30 March 2019 (MDT)

Gonna be honest, had to edit the Field of Magnets briefly because I can just imagine a Huntsman type of Rogue that'll attempt to steal basically anything and everything with the level 3 ability. So at least this will stop us from having situations of him stealing magic items from the other players. Glass (talk) 21:00, 20 May 2019 (MDT)

A weapon similar to Ravens[edit]

Would it be possibe to make a weapon similar to Ravens?I was thinking that I could count the new blades as ammo but I don't know if that would fly.My dm allowed it but I want to get the wikis opinion. I also made the type of damage random.

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