Please offer comment. --Honorlord (talk) 11:56, 18 November 2013 (MST)
- I'm not sure what the practical application of this is. The party walks into a room, then the DM says "Okay, you've all just fallen under a geas. You have to do what god X says or you take 3d6 damage per day."
- That doesn't really sound like much fun. Marasmusine (talk) 02:24, 20 November 2013 (MST)
- Presentation is part of the role play. It gives an opportunity to lead a group of players on a quest path they may not have opted to follow, or to choose to oppose the will of the deity and follow alternate path options. It is a tool that would be appropriately used with a group of sufficient level to survive opposing the compulsion of the deity, or to reap a generous reward for embracing the quest. Concept tool, implementation would determine practicality or fun factor. --Honorlord (talk) 05:43, 20 November 2013 (MST)