Talk:Firearms (5e Variant Rule)

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I have a question about the nature of this AC thing. It says in higher versions of the Armor Piercing that it is in addition to the previous versions, but after all 3 of them it says they don't stack. Which is it? --Supersmily5 (talk) 11:06, 1 December 2018 (MST)

It means that not only does the newer, higher level of armor piercing work against targets with higher ACs, it also functions as all lower levels of armor piercing against targets with lower ACs. Thus, in addition to providing the benefits of armor piercing (-3) against targets with an AC of 18 or higher, a weapon with armor piercing (-3) also functions as a weapon with armor piercing (-2) against targets with an AC of 16-17, and as a weapon with armor piercing (-1) against targets with an AC of 14-15. This is an important distinction to make because otherwise it cannot be assumed that a weapon with armor piercing (-3) also pierces the armor of less well-armored targets. Basically, stacking has nothing to do with it, because there's no overlap. Quincy (talk) 12:52, 15 December 2018 (MST)
K, thanks! I'll look into how that'd balance out. I'm working on my own Homebrew ruleset for this sort of thing (Though currently sliiightly more brutal) and I was directed here for guidance. --Supersmily5 (talk) 13:08, 15 December 2018 (MST)
The homebrew ruleset you're referring to is Major Threat Weapons, right? It certainly looks pretty fun. Quincy (talk) 13:12, 15 December 2018 (MST)
And good grief, I'm sorry you had to wait 2 weeks for an answer to your question. Quincy (talk) 13:12, 15 December 2018 (MST)


So basically for the short burst, you just reroll the damage die equal to the number in the parenthesis. For example, the Wrist Bow has a damage die of d4 and has the short burst(2). So if you decide to fire three shots, you simple roll an attack roll and just reroll the damage die twice. Is that how it works?

You can reroll the damage die up to twice, but yeah, basically.--SwankyPants (talk) 22:17, 30 January 2021 (MST)
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