Talk:Fighter Fighting Styles (5e Class Feature)
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Why would you take Guard when everyone can already take the Dodge action? Imposing disadvantage on attack rolls is usually worth at least a +5 to AC. (Coincidentally, Cautious Defense would stack with the Dodge action, and I'm not sure if that's balanced or not.) - Guy (talk) 11:09, 3 May 2017 (UTC)
Oh, I thought Dodge did somethind else. Cautious Defense + Dodge is probably ok because it's supposed to make defense easier, but Guard is kind of pointless.
"When you make a melee attack, before you make the attack roll, as a bonus action, you can choose to add your proficiency bonus to the attack roll. If the attack hits, you subtract your proficiency bonus from the attack's damage." Your proficiency bonus already factors into your attack roll. When making an attack normally, you roll a d20 and add your ability modifier and your proficiency bonus if you're proficient with that weapon. Do you mean you get to add your proficiency bonus a second time? Also, your proficiency already does not go into your attack's damage. The damage roll normally is the weapon's die (d4, d6, d8, etc...) plus your ability modifier. —The preceding unsigned comment was added by Rial13 (talk • contribs) . Please sign your posts.
- The fighting style was designed so you can add a bonus to your attack roll and in exchange you deal less damage, but looking back at it, the wording wasn't too clear. Hopefully, the wording is now clearer on what exactly Careful Strike does.--Blobby383b (talk) 09:55, 20 February 2020 (MST)
I simply do not understand the use of hurler, gaining the ability to pull more weapons is practically pointless with throw weapon fighting and not suffering disadvantage while good is not even close to saving throwing weapons as they simply are too weak. I recommend a serious buff to hurler and a removal of the first part. Something like "You suffer no disadvantage from attacking at a long range with thrown weapon. Also, when you take the attack action and you only attack with thrown weapons, you can immediately draw a thrown weapon and throw it." I am not sure if this is the optimal balancing, but since there is not enough clarification about how thrown weapon fighting works i use this, but you may slightly change this to better fit.