Talk:Dullahan (5e Race)
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Hey i'm not finished this page. I had finals but they're done now.
Kit: Okay, I got you.
- The Headless Man must tie in with the Frightened condition, and must have some other limit on it, and the saving throw needs a DC.
- Races might have a few specific weapons in a weapon training feature. Don't do "all simple and martial melee weapons" and "never train with ranged weaponry", as this is a function of class.
- Horseman gives you a CR 3 creature (the traits you removed do not hugely impact the CR, which is mostly to do with offense and defense)
- Salvager of Souls. Undead creature do not have souls.
- You keep referring to features as feats. Feats are something else.
- Weapons are mostly a function of class. This scythe gives everyone of this race a weapon that is better than any martial weapon.
- Conclusion: This race is overburdened with features, some of which encroach on class. The obvious solution is to spread these features over a few class levels (see Angel (5e Race) for example). Marasmusine (talk) 02:42, 28 November 2016 (MST)
I'm not the original creator of this page or anything, but I decided to try to fix the balance according to the suggestions above because apparently no one else has yet. Please go over the page again, and check if my edits have had the desired effect to a sufficient level, and amend suggestions for changes accordingly. Also if someone would be so kind as to fix the page layout stuff that I somehow messed up when I was editing (I don't even know what I did to make it screw up, I could swear I didn't touch anything other than removing a couple of traits and editing the descriptions of some others), it would be much appreciated. Anon 1:34,24 December 2016 (GMT)
I fixed the formatting at the request of Anon but also made one alteration of my own. Dullahan are of celtic origin and and acted as their own version of the grim reaper (which was a European concept). They had two characteristic features according to the legends:
- 1. They were headless but carried their head along with them
- 2. Their weapon of choice was a whip made out of a human spine and if a human attempted to spy on them as they were collecting the dead, they would whip out that person's eyes.
Now I've seen a lot of homebrew races integrate the headless part but none of them mention anything about whips. In fact, they give them proficiency with many other weapons such as great swords, axes, and even scythes. In order to really make it feel like the Dullahan of Celtic origin, I replaced the "Weapon Proficiency" trait with a "Spine Whip" trait. This new trait grants proficiency with whips as well as the ability to attempt to blind an enemy for 1 round once per short rest while using a whip. --This is marko (talk) 10:44, 31 December 2016 (MST)