Talk:Dagger Expert (5e Feat)

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I did some revision and tweaked somethings. If the original creator has any objections than please do say. Azernath (talk) 23:06, 17 August 2016 (MDT)

I did a few changes, please do tell if you think something else should be added or changed? --Azernath (talk) 23:03, 4 November 2016 (MDT)
Wait, so this makes attacks against a surprised creature a critical hit only if the attack hits right? The wording makes it sound almost like it's an automatic hit and critical hit. I like how it tries to show how daggers can be used for repeated, rapid thrusts. Originally I was worried about all the dice rolls with making yet another attack for only 1d4 damage, but then remembered stuff like Sneak Attack, Hunter's Quarry, and Hex, so I actually really like it. Also, maybe the range bonus should just be "Attacking at long range doesn't impose disadvantage on your thrown weapon attack rolls." kind of like Sharpshooter. Thoughts? I like the last one too: good dagger flavor and useful for surprising creatures, and helps you make good use of the first benefit.Carcabob (talk) 12:36, 5 November 2016 (MDT)
This should fix the misreading with the critical hit. I really appreciate your questioning because I always need someone double checking my work. Please do tell if you have any problems with other stuff I made. --Azernath (talk) 18:03, 5 November 2016 (MDT)
I just realized it's just like the rogue assassinate feature, so I changed it to reflect the official wording from that. Also, what do you think of using "Attacking at long range doesn't impose disadvantage on your thrown weapon attack rolls." or just "Attacking at long range when throwing a dagger doesn't impose disadvantage on your attack rolls."? Instead of increasing the range increment that is. I think that's the standard 5e solution to increase range. Carcabob (talk) 00:30, 6 November 2016 (MDT)
I think we should consolidate this feat with Dagger Master. Here's my proposition:
  • You gain a +1 bonus to attack rolls you make with a dagger.
  • If you have advantage on an attack roll made with a dagger, its damage dice increases from d4 to d6. (This benefit has no effect if another feature has already improved the weapon's die.)
  • When you use use a bonus action to make an attack with a dagger using two-weapon fighting, you can make two attacks with the dagger, instead of one.
  • You have advantage on any Dexterity (Sleight of Hand) checks to conceal a dagger on your person.
Thoughts? Carcabob (talk) 18:03, 8 November 2016 (MST)
Original user chiming back in. I've reset this mostly back to what it was at the start, though I kept the slight of hand bonus because I like the flavor. Some reasoning: I removed the +1 to attack because it's non-conditional, meaning it appears as a "tax" once it is seen (like the feat taxes in 4th Edition, where flat numerical benefits always appear the most beneficial to players when evaluating options). I've added back the light weapon initiative bonus to keep this in line with other weapon master feats in the Players Handbook (which often have something that helps the player in a broader circumstance, such as the second bullet of Crossbow Expert applying to all ranged attacks). MakingReady (talk) 8:26, 8 August 2018 (PST)
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