Talk:Card Dealer, Variant (5e Class)
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OP Here! Just would like to let y'all know that I really appreciate all the helpful edits y'all've been making! The King of Clubs archetype and the person who made the Combat Cards (5e Equipment) page really made this class page feel more like us coming together to make a pretty cool non-magical class.
I'd like to put this at the top of the discussion page to let people know that the Card Dealer, Variant (5e Class) is meant to be 100% non-magical. While D&D has its system far friendlier to the more medium-high magic settings, I am running a low-magic campaign setting and need classes which don't use magic. I feel that having the same classes but say "haha it's actually x and not magic" is just lazy. If you plan on making additions/edits to this class, please keep that in mind.
Hey Septyr Caleb, just wanted to apologize about the combate card damage. I created the page using this, but an anon edit on May 6th change the class to say they did 1d6. I'm glad you've changed it back to 1d4 as that's what it was. Glad to have helped! BigShotFancyMan (talk) 12:48, 10 May 2018 (MDT)
What a Bunch of Jokers
I noticed that my notes on Jokers for Casino Combat were removed. I have since restored (and reworded) them. If I may ask, why were they removed? Is it because of the tangential nature of the explanation, or just because someone thought it was trolling? I used a different IP address, yes, because that was the computer I had access to at the time. Various other edits were undone, such as my renaming of the Jack of Clubs to the Jack of Diamonds. That was probably just a casualty of removing all my other minor edits (without logging in because I was lazy). Oh well. Let me know how intentional that was.
New Archetypes On the Way
Hey OP! I really love the class you came up with. Card Dealer is what I'm using for a campaign i'm in on Discord. However, I noticed you only covered Spades, Hearts, and Diamonds with your Archetypes. As a completionist, I've decided to create the King of Clubs and Wild Card archetypes.
The King of Clubs will be an Archetype focused on the domination in battle, while the Wild Card will be similar to the Wild Magic Sorcerer, but non-magical.
Hope you don't mind, thanks!
Enjoying the class
So. I want to preface this with a small sort of story. My D&D skills are rusty as all hell and when I first made a ranger I didn't do too hot. So I wanted a new character, but everything seemed so basic and I wanted something fun. So I asked my DM about using homebrew in our game, and he said sure as long as it wasn’t OP as fuck. So I went looking for something I knew, and I found this gem. It almost reminds me of Gambit from X-Men in a few ways. But anyways I’m rambling. I visit the wiki here about once every 2 or 3 days and am glad to see changes, even made 1 myself. Decided to put in an Italicized King of Clubs for you to save a small detail and a bit of time. But I would enjoy it if the Wild-Card was up ASAP. That way if I want to switch suits I don’t have to do it midway or late into my current game. Much love, -Deadpool
I love the attention my variant on the Card Dealer (5e Class) is getting. For the person who made the King of Clubs, I love it! I wanted to make at least one more archetype for the Card Dealer Suits, but I was a bit out of juice. I really appreciate the work you did for it, though it seems that the Queen of Hearts may need a buff to compete with the others now. Oh well, I felt it was a bit weak to begin with. Let me know how your campaign with my Card Dealer goes!
To Deadpool: Thanks for helping out with formatting. I try to help others out with that and it's great to see my fellow Grammar Nazis helping out :) Again, let me know how it goes! I'm not the one who was working on the Wild Card, though I might try my hand at it soon enough. --Septyr Caleb (talk) 10:50, 2 May 2018 (MDT)
Further Edit: Noticed the person made the Combat Cards (5e Equipment) page and said Combat Cards deal 1d4 slashing damage when my page said 1d6. I think this is a better idea and have nerfed Combat Cards to match the equipment page, though I lowered the price to match that of a Playing Card Set (given that a Playing Card Set cost 5 sp and Combat Cards cost 20 gp, there was an exploit waiting to happen).
Further further Edit: Yeah, it's been like 5 minutes but I just want to say that the Wild Card might look a lot like [Slinger (5e Class)] if the whole Wild Magic Sorcerer bit is what we're going for. Seems very complicated and not sure I want to be the one to do it. Maybe if I can come up with something, I will.
I created combat cards as a homebrew item for you. You can now link them in your class. Feel free to edit the cost and weight, and maybe add some more flavor to them if you like. Hope this helps. BigShotFancyMan (talk) 11:36, 2 May 2018 (MDT)