Talk:Blood Mage (3.5e Class)
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So, wild guess: It'll be able to use Flamestrike, Banish, Siphon Mana, and then Pheonix once at a higher level? :3 I do love that game dearly (though I must say I'm veer more toward the Lich, and I've killed a lot more blood elves than I'm willing to tell you for fear of your bashing my skull open with a coconut), despite how lengthy that was, do the game proud! I'm rooting for you! --Fydorian 23:16, 5 August 2008 (MDT)
- Oh....and to reiterate this point, oh^67. Upon view of your post history, I see you haven't exactly been, say, keeping up with this class...peculiar, I had so high hopes. Upon saying this, I myself have had about a two or three month break from this site and now am rearing my head here after so long away, but anyhoo, I have faith in you to finish this thing! (and if you don't finish it, I very well may, but as a last resort type thing...you know :P) --Fydorian 23:23, 5 August 2008 (MDT)
- Amazingly enough, I have had other things to do than update this, though it has been literally years since I came up with the basic concept. Oh, and as you can see, I didn't really have that perticular game in mind. In fact, back in the elder days when I came up with this class I did not have Warcraft III to draw inspiration from. So, um, sorry but I don't think this class will be quite what you think it is. I would still love to get feedback of cource, because this is the first full base class I have put on this site. Quapla' --ETMM 21:19, 7 April 2009 (MDT)
I'm a little confused about the whole prospect of Constitution burn. It doesn't seem to be referenced anywhere else. Is it permanent loss? Regular temporary loss? Or does it come back faster?
And you should add the flavor in for the class, or get someone else to do it. --For Valor 21:19, 2 July 2009 (MDT)
EDIT: Also, how do other game mechanics play in with the Constitution Burn? Does it affect temporary HP? Because that would mean a lot of number juggling.. --For Valor 21:22, 2 July 2009 (MDT)
-note: Constitution burn is detailed under ability burn in XPH. It's a psionic concept; effectively ability damage, but can only be healed via "natural" methods. --22.214.171.124 10:41, 15 February 2012 (MST)
Power - 0/5 I give this class a 0 out of 5 because 'Your a Wizard, who at Level 2, becomes almost exactly, another Wizard. The Blood Magic Feature is just tacked on for flavor. And it's not even finished. I see potential, but as it stands, this class is broken.' --Jay Freedman 03:48, 4 July 2011 (MDT)
Wording - 3/5 I give this class a 3 out of 5 because 'Words were present, Comprehension was not.' --Jay Freedman 03:48, 4 July 2011 (MDT)
Flavor - 1/5 I give this class a 3 out of 5 because 'The Blood Magic feature has potential, but right now. It's just a cool name.' --Jay Freedman 03:48, 4 July 2011 (MDT)
Alternate Means, Similar Ends
These are for 3e, not 3.5e but the difference between the two is negligible.
Blood Mage(Prestige Class) Spells & Magic (Bastion Press 2002)
Take temporary ability damage or health loss(from yourself or eventually others) to substitute metamagic levels and increase spell power.
Bloodcasting [Metamagic] Encyclopaedia Arcane: Battle Magic (Mongoose Publishing 2002)
Prerequisite: Ability to cast 3rd level arcane or battle magic spells
Benefit: You may cast any spell of up to the highest level you know, even without a spell slot being available or without preparing the spell (for Wizards), but you suffer 1d4 temporary Con damage.
Blood Child(Prestige Class) Quentisential Cleric (Mongoose Publishing 2002)
Blood Components: (Su): The bloodchild's blood is so thick with divine essence that he may, if he so desires, spill his own blood rather than use material components when casting a spell. If this ability is used, the bloodchild suffers a number of points of damage equal to the level of the spell being cast.
Material Sacrifice Quentisential Wizard (Mongoose Publishing 2002)
Prerequisite: Spellcaster level 7+, Any metamagic feat
Benefit: When preparing a spell, you may sacrifice gems and precious metals(or your blood as a Blood Child) to reduce the level increase caused by metamagic feats by 1 (minimum zero) for every 500 gp sacrificed.
Balance - 0/5 I give this class a 0 out of 5 because it has far too many spells, no drawbacks for 10+first in each lvl and almost no drawbacks for the next. +almost free metamagic added to channel charge and a healing rod : unlimited magic --126.96.36.199 05:37, 22 June 2013 (MDT)
Wording - 3/5 --188.8.131.52 05:37, 22 June 2013 (MDT)
Flavor - 3.5/5 I give this class a X out of 5 because seems fun, their could be some fluff. --184.108.40.206 05:37, 22 June 2013 (MDT)
Balance - 1/5 I give this class a X out of 5 because --220.127.116.11 09:08, 3 December 2013 (MST)
Flavor - 1/5 I give this class a 1 out of 5 because --18.104.22.168 09:08, 3 December 2013 (MST)