Talk:4e Traps and Hazards

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Why should this be moved from 4e Equipment? 4e Traps can be found there, and that seemed to work in 3.5e. What is the reasoning? --Green Dragon (talk) 10:10, 17 May 2012 (MDT)

In 4e, traps are exactly not equipment (and hazards certainly aren't). They work more like a monster stat block: they have an XP value, role, attacks, and can be a minion, elite or solo (and they do not have a gold piece value or weight). Trap and hazard statblocks are perused by DMs whilst they are designing their encounters. They are not for use by players, and do not make any appearances in rulebooks for players. That older 4e Traps page should be removed (it's empty anyway).
I plan on making a trap/hazard statblock, a preload, and some example homebrew stuff. Perhaps you'll get a better idea once that's done. Marasmusine (talk) 12:28, 17 May 2012 (MDT)
Fair enough. --Green Dragon (talk) 19:40, 17 May 2012 (MDT)
I added wording on 4e Homebrew about "hidden" intents of the sections. Do you think that this helps mediate this problem? --Green Dragon (talk) 09:19, 28 May 2012 (MDT)
Have you got those paragraphs the wrong way round? :) Marasmusine (talk) 11:03, 28 May 2012 (MDT)
No. I intended them to complement the titles in ways which engage the reader to think about their situation while informing them of certain intentions. Is this more understandable now? --Green Dragon (talk) 11:06, 28 May 2012 (MDT)
Makes more sense after the rewrite. Marasmusine (talk) 00:48, 29 May 2012 (MDT)

Difference between Traps and hazards[edit]

I'm just wondering what the difference between a trap and a hazard is. You know, just so I can get it right if i create any. I have a vague idea/guess that a trap is something that gets activated but a hazard is always there?

That's perfect way of thinking. Crazyabe (talk) 20:30, 16 February 2014 (MST)

To Do[edit]

Marasmusine (talk) 05:57, 20 May 2012 (MDT)

Can You Add A Variable Class?[edit]

I had a good idea For a Hazard but I cant add it its basically Quick sand Flooring Lv would = depth as in Lv 10 = 10 feet deep. Crazyabe (talk) 20:30, 16 February 2014 (MST)

It is a good idea, I see you started something at Sinking Floor (4e Hazard), it does need to use 4e rules though. Perhaps an attack roll against Reflex to avoid being slowed (save ends); First failed save: Restrained (save ends, -2 penalty); Second failed save: The character must hold their breath (save ends, -5 penalty). Would be nasty in conjunction with burrowing enemies. Marasmusine (talk) 01:33, 17 February 2014 (MST)

ya thats almost what i had in mind longer = worse. BUT i had thought lv would be the danger cap.--Crazyabe (talk) 10:55, 17 February 2014 (MST)

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