Summoning Rhino (Shinobi World Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Viz Media. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Viz Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Summoning Rhino[edit]

Huge beast (Rinnegan Summon), unaligned


Armor Class 19 (Natural Armor)
Hit Points 128 (15d8 + 60)
Speed 30 ft., climb 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 16 (+3) 11 (+0) 10 (+0)

Saving Throws Str +10, Con +9
Skills Acrobatics +6, Arcana +8, Athletics +10, Nature +8, Perception +5, Stealth +6
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses passive Perception 15
Languages Common
Challenge 13 (10,000 XP)


Chakra. The rhino has as many chakra points as was spent to summon it. All chakra points are regained at the end of a long rest.

Endurance. When the rhino is targeted by an area effect that lets it make a Constitution saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save.

Ninja Speed. The rhino can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Summon-Exclusive. The rhino is a creature created by ninjutsu, and can only exist if summoned. If the creature that summoned it is rendered unconcious, it vanishes from this plane of reality.

Siege Monster. The rhino deals double damage to objects and structures.

ACTIONS

Multiattack. The rhino can make 3 gore attacks.

Gore. Melee Weapon Attack: +9 to hit, reach 2\10 ft., one target. Hit: 13 (3d4 + 5) magical bludgeoning damage.

Shove (2 Chakra). When the rhino deals damage with its gore attack, it deals twice as much damage and forces the target 15 feet away in a direction of its choice.


Giant_rhino.png
[Source]

A manifestation of the Animal Path of the Rinnegan's power, the summoning rhino approaches even the summoning ox in terms of power. While its use by the Sage of Six Paths is mostly unknown, it was used by Pain to take down Jiraiya's clones before being stopped by Gamaken.

During Pain's assault on the Hidden Leaf Village, it fought Ibiki Morino, where it was imprisoned before the Animal Path itself came to free it. During Naruto's fight with Pain, it was summoned once again, where it was almost immediately defeated.



Back to Main Page5e Homebrew5e Creatures Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: