Summoning Rhino (Shinobi World Supplement)
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Huge beast (Rinnegan Summon), unaligned
Saving Throws Str +10, Con +9
Chakra. The rhino has as many chakra points as was spent to summon it. All chakra points are regained at the end of a long rest.
Endurance. When the rhino is targeted by an area effect that lets it make a Constitution saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save.
Ninja Speed. The rhino can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.
Summon-Exclusive. The rhino is a creature created by ninjutsu, and can only exist if summoned. If the creature that summoned it is rendered unconcious, it vanishes from this plane of reality.
Siege Monster. The rhino deals double damage to objects and structures.
Multiattack. The rhino can make 3 gore attacks.
Gore. Melee Weapon Attack: +9 to hit, reach 2\10 ft., one target. Hit: 13 (3d4 + 5) magical bludgeoning damage.
Shove (2 Chakra). When the rhino deals damage with its gore attack, it deals twice as much damage and forces the target 15 feet away in a direction of its choice.
A manifestation of the Animal Path of the Rinnegan's power, the summoning rhino approaches even the summoning ox in terms of power. While its use by the Sage of Six Paths is mostly unknown, it was used by Pain to take down Jiraiya's clones before being stopped by Gamaken.
During Pain's assault on the Hidden Leaf Village, it fought Ibiki Morino, where it was imprisoned before the Animal Path itself came to free it. During Naruto's fight with Pain, it was summoned once again, where it was almost immediately defeated.