String Human (5e Class)
From D&D Wiki
String humans are people who were born with the ability to shoot string out of their body. They generally feel superior to others because of said power.
Creating a String Human
You were born different from the people around you. That is, your body can release threads, even if your body looks like a normal person.
Creating a string human
Tyranny? Or mercy? Only you can decide the fate of yourself and others. Go out, reach out your hand. Cross over and grab what you want by yourself!!!!!
- Quick Build
You can make a string human quickly by following these suggestions. First, Strength should be your highest ability score, followed by charisma. Secondly, choose a background that matches what you will be before becoming a String Human.
As a string human you gain the following class features.
- Hit Points
Armor: Light armor
Weapons: Simple weapon
Saving Throws: Strength, Charisma
Skills: Choose two from Athletics, Perception, Animal Handling, Insight, Medicine, Deception, Survival.
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a dungeoneer's pack or (b) an explorer's pack
- (a) If you are using starting wealth, you have 5d4 × 10 gp in funds. or (b) leather armor.
|1st||+2||1d4||String Body, String Saw|
|2nd||+2||1d4||Silk Prison, Multiple Strings, String Agility|
|4th||+2||1d6||Ability Score Improvement|
|8th||+3||1d8||Ability Score Improvement|
|9th||+4||1d8||Heal String, String Doll|
|12th||+4||1d10||Ability Score Improvement, White Sea Waves|
|13th||+5||2d6||I'm Extremely Angry|
|16th||+5||2d8||Ability Score Improvement, Eternal White|
|19th||+6||2d10||Ability Score Improvement|
save DC for your string features equals 8+ your proficiency bonus + Strength modifier.
Starting at 1st level, your body is made of sharp strings. When you attack with any of your string features, you will add 1d4 to the total damage. This damage increases as you level in this class.
Starting at 1st level, You shoot a string from your finger in 15ft horizontally to cut whatever it hits, dealing 1d8 Slashing Damage. This damage increases to 2d8 at 8th level, and 3d8 at 17th level.
Starting at 2nd level, you build a string from your body to surround the target 20/20ft, creatures inside need to roll Dexterity saving throws, on a sucess they take half damage and are not grappled, on a failure they are grappled and take 4d6 slashing damage.
At 2nd level, due to your better understanding of your body you can now use two string attacks in the same turn. The number of additional attacks you can do increases to 3 at 6th level, to 4 at 14th level, and to 5 at 17th level. You may only do this as much as your Strength Modifier.
Starting at 3rd level, you shoot a String from yours fingertips like a projectile, having a range of 60ft dealing 1d10 piercing damage.
Starting at 5th level, when you are attacked you can use a reaction to summon one of your strings out like a cobweb to increase your AC by 5. You can do this as much as your Strength modifier.
At 6th level, due to your training with your string techniques you have refined them. Your string attacks will now count as magical for the sake of overcoming resistances.
Starting at 9th level, you can use the self-healing thread. As a bonus action, you can heal xd6 Hit Points(With X being your proficiency bonus). If your limb is broken or your body is rend, it will return to normal after a long period of rest.
Starting at level 9, you build your body from a rope and have the same stats as you, with half health. It does everything it wants and it does what you want. You can only create one. You use it when you have a long rest.
Start at level 10 when you reach this point. You have found a way to use it deftly. and the power deep within you has been awakened. Now you can turn anything you touch into thread.
Starting at 11th level, you release threads, creatures roll Strength saving throws or grappled. Creatures hit by these features are overwhelmed by you and do as you command them at the end of each creatures roll Strength saving throws to escape.
White Sea Waves
Starting at 12th level, you tap an area 120ft around you, Turns the area you touch into a string. All creatures roll Dexterity saving throws or grappled.
I'm Extremely Angry
Starting at 13th level , When you activate your I'm extremely angry., While you have them, you gain one additional use of your Extra Attack per turn.
Starting at 15th level, you create a string. 16 large lines come out and attack at the same time, 10d10 piercing damage. 1 per long rest.
Starting at 16th level, you summon white thread from the ground to attack 12 times, dealing 1d12 piercing damage. 1 per long rest.
Starting at 18th level, you shoot a very hot thread from your palm. 5/300ft 5d10 piercing damage to creatures roll Constitution saving throws, or 5d10 fire damage. 1 per long rest.
Starting at level 20, you will summon a multitude of wires built like a birdcage that cover a distance of 13,000 feet. Uncontactable, indestructible, unstoppable, sharp enough to cut mountains with ease. no one can go out including yourself And it will reach the epicenter in an hour. There's only one way out: you'll either pass out or die. 1 per 3 week.
์You cannot multiclass into this class.