Strigoi (5e Race)
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|“||Like a swarm, they grow ever in number, ever in presence, ever in power. Burn them out.||”|
|A 'white court' strigoi, by Gel9|
The size and height of the Strigoi vary, with some being on average the size of a human, small as a child, or even taller than the mightiest lahtoa, while these often stem from their roles in society, their knack for adaptation is a trait that has served them incredibly well. Along with their shapes, sizes, and colors, the diversity shown by the strigoi is near all encompassing. In no other race on all of Griseos has their power to shape themselves to any situation ever managed to be replicated by any one species. Making them the most successful organism on the planet itself.
On the very bottom of the Grisaean racial hierarchy are the strigoi, an insectoid species of humanoids descended from ancient escaped slaves who broke away from the concordat several years ago. Once being a collective of enslaved people, they are now united in an all encompassing hive structures on the edge of the concordat in the sprawling jungles of the north, leading a brutal guerrilla campaign against their former slavers. Strigoi are despised by Grisaean society. Seen as little more than mindless savages, even less than animals, if spotted more will more than likely attempt to kill them on sight though this sentiment does not falter on the side of thestrigoi.
Without the shackles of the Concordat or the Communion to keep them down, the strigoi have managed to maintain a level of societal hegemony thought incapable of them before. Kings and Queens serve a central power believed to be the avatar and manifestation of the insectoid deity known only as 'the hunger'. Under this Kings and Queens direct thousands of warriors, who in turn direct the focus of their hundreds of thousands drones, workers, and foragers. In essence strigoi society functions very much like a hive, operating in a manner much like that of eusocial insects, with the exception of their independent minds. Strigoi are, despite their strict zealous adherence to their societal structure, capable of being free independent thinkers.
This eusocial hierarchy is split into five distinct courts, each one representing an important facet and function of strigoi society. These being the 'Black Court' which are responsible for the continued protection and rulership of the strigoi hive. The 'White Court' which strengthens itself in the art of diplomatic relations and takes upon the roles of caretakers within their hives. The 'Red Court' which prides itself on powerful legions of warriors, a warrior society that breeds, trains, and creates the greatest warriors of the strigoi. The 'Yellow Court' which prides itself in the creation of abominable and terrifying monstrosities to be set against their enemies. And the 'Divine Court' which is the court of the strigoi Avatars, living manifestations of their gods and their supreme authorities. Together these five courts unite to make an inexorable and mighty force against those who would encroach upon them.
Male: Abayomi, Abdu, Abeeku, Abejide, Adesola
Female: Ababa, Adelka, Adelola, Adesimbo, Adesina
A race of highly adaptable and highly amorphous insectoids. Capable of adapting to any situation.
Ability Score Increase. Your Constitution score increases by 1.
Age. Strigoi given their nature mature either only mere months after their spawning, or 10 years into their lifespans. Such is dependent on their court.
Alignment. Strigoi are a very rigid and secluded people, cloistering themselves within their own societies and rarely if ever interacting with other species. Strigoi tend strongly towards lawful neutral, though some can be chaotic should their upbringing allow it.
Size. Strigoi at average tend from 5 feet to 6 feet, however subraces can provide distinct differences to this. Your size is Medium
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Climbing Claws. Strigoi can climb almost any surface almost as if it were magnetically attached to them. You have a climbing speed of 30 feet.
Regeneration. Strigoi have the amazing ability to not only regrow lost flesh, but also to restore limbs and other such lost body parts. When you roll hit dice to heal as part of a short rest, you may roll an additional die without expending one. You can do this once, and regain the use after finishing a long rest.
Extremophiles. Due to their ability to survive the harshest and most extreme environments, strigoi have found success in truly inhospitable environments. You have proficiency in either the Survival or Nature skills.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose from the Black Court, White Court, Red Court, or Yellow Court strigoi subrace.
Black Court Strigoi
Ability Score Increase. Your Intelligence score increases by 2.
Inexorable Will. You have advantage on saving throws against being charmed, frightened, paralyzed, poisoned, or stunned.
Lead by Example. After landing a critical hit, you may grant an ally within 30 feet advantage on their next attack roll. You can do this once, and regain the use after finishing a short or long rest.
White Court Strigoi
Ability Score Increase. Your Wisdom score increases by 2.
Chosen Caretakers. You have advantage on Wisdom (Medicine) checks to attend to other creatures.
Mending Touch. You know both the mending cantrip and can cast it without material components.
Red Court Strigoi
Ability Score Increase. Your Strength score increases by 2.
Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
Built to Last. You have proficiency in the Athletics skill.
Yellow Court Strigoi
Ability Score Increase. Your Dexterity score increases by 2.
Fiendish Biomancer. You may cast the spell find familiar once, without using a spell slot or material components. You regain use of this spell via this trait after you finish a long rest.
Stinger Training. You are proficient in one ranged weapon of your choice.
Ability Score Increase. Your Constitution score increases by 2. Your Intelligence score increases by -2. As normal, you can't increase an ability score above 20 using this feature
Twisted Body. Choose one of the following traits:
•Change Appearance. You can cast the alter self spell once, regaining use after you finish a long rest.
•Praetor. You have tough, chitinous skin. When you aren’t wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Strange Mind. Choose one of the following traits.
•Sentinel. You are proficient in the Perception skill, and cannot be surprised.
•Unstoppable. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Random Height and Weight
|5′ 6″||+3d12 (drop lowest)||140 lb.||× (4d4 (min 2)) lb.|
*Height = base height + height modifier