Lahtoa (5e Race)
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|“||Strong, and unruly, you can’t trust a Lahtoa to do anything but break things.||”|
|Lahtoa Male. Art from Mortal Kombat 2|
The second race to join Grisean society and standing right next to the igazi on the societal totem pole, the lahtoa are a race of large brutes, far more focused on beating their foes to a pulp than wasting time talking. However no mistake should be made, the lahtoa are not stupid, though they are rather dull when it comes to the sharper parts of trade and diplomacy. A people built for war, they are made to push through the trials and tribulations of battle, rather than to busy their mines with complex mathematics or artistry. Mutations do not often appear in the lahtoa, with the most glaring features being that of cycloid scales growing in odd patterns on their upper body, four arms, and very rarely small pairs of horns jutting from their foreheads. Overall the lahtoa are considered purer than igazi, but far too stupid by the concordat to be trusted with the workings of higher society. Preferring to keep them simply for their physical brawn than anything else.
While the lahtoa themselves are known for their dull nature and penchant for violence, intelligentlahtoa are not the exception to the rule. Throughout their time many lahtoa kingdoms have stood the test of time and dominated harsh landscapes where their almost simple-minded adherence to code of strength has helped them succeed in places where weaker races would struggle and falter. Something that despite their hesitance to divulge into the arts or sciences they have kept well documented through a mix of foreign scribes and long-lived oral storytellers.
Lahtoa society, much like their people, are crude yet efficient. Settled in a simple caste system that defined the lahtoa into three roles based on their abilities to wage battle and lead their people. At the very top of their hierarchy was the Halach Uinik, a powerful priest king who derived his power not only from strength of arms, but blessing from the 'Sanguine Queen'. The Halach Uinik is considered to be her messenger, and any word from his is a direct word from the blood queen herself. Second in the hierarchy were the Batab's, considered 'nobles' they were the warriors of lahtoa society, armed and trained to fight from birth for their people. In truth this caste consisted of a grand Majority of the Lahtoa people, as this caste took up the role of farmer just as much as warrior. The third Caste and the lowest in lahtoa society were the Ppolms. The Ppolms are merchants, traders, and sometimes diplomats. The lahtoa who couldn't be trained to fight or simply did not have the aptitude for it were often given these positions, though as no honor is often found in this status they see very little respect from much of the warrior caste, however the Halach Uinik recognize their use to the continuation of lahtoa society and as such maintains the careful balance that keeps the Ppolms and Batab's from drawing too much ire from one another.
Male: Aapo, Abund, Horado, Tziquin, Catan
Female: Ixazalouh, Eztli, Cualli, Yolotli, Izel
A race of large, powerful, four-armed warriors.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Lahtoa are known to mature around the age of 13, their lifestyle mixed in with their penchant for violence often has them die young, though they can live to be eighty years old.
Alignment. Lahtoa tend to bend towards lawful neutral, not defined by a need to cause harm nor obligations to do good, only pushed on by their survival instincts.
Size. Lahtoa stand on average a height of 8 feet, with some outliers reaching the height of 10. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Mountain of Muscles. The strength of the lahtoa are the things of legends, often capable of outdoing even the most physically competent Griseans. You count as one size larger for your carrying capacity.
Multiple limbs. One of their greatest strengths is their gift of multiple limbs, allowing them to wield multiple weapons or to have an easier time grasping their foe. You have four arms instead of two; these additional limbs can hold objects and wield weapons as normal. You have advantage in checks to grapple creatures equal to or smaller than your size. Your arms get in each other's way at times; while wielding a two-handed weapon, you cannot benefit from a shield or wield a second two-handed weapon.
Built to Last. Lahtoa are a sturdy and powerful people, capable of taking punishment other races simply are not. While unarmored, your AC is equal to 12 + your Constitution modifier. You can use a shield and still gain this benefit.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|8′||+2d6||300 lb.||× (2d6) lb.|