Igazi (5e Race)

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Igazi[edit]

Disgusting milk-blood, go back to the slums where you belong!

Physical Description[edit]

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Young Igazi Male, by David Sequeira

Commonly referred to as 'milk bloods', the igazi are a race of albino-skinned beastmen, akin to that of the elusive Satyr in many respects with hooved feet and backwards facing knees.. Their skin is fair enough that they can appear snow white with their eyes being a milky or bloodshot red, and especially with deformed, pointed ears they lack a great deal of body hair except for around their waists despite their natural environment. Igazi are especially prone to physical mutation within their bloodlines. These mutations can manifest in the form of many things, the most basic being facial feature deformation, and other mutations consisting of things as extreme as tusks, claws, and even in rare cases jagged sharp teeth.

History[edit]

The igazi are a race located in the far east of Griseos, residing in vast savannas and within great river kingdoms. Their societies are often mistaken as savage and primitive, and while this is oftentimes true for the man tribes that live within the vast eastern savannas or steppes, the igazi boast a rich history of powerful, wealthy river kingdoms. Though they have been pushed further and further to the fringe by the constant encroachment of the power of the Sanguine Concordat, reduced to a few small bastions and faltering tribal warlords as the great empire absorbs more and more of their land.

Society[edit]

Igazi society is often separated much like any feudal or tribal society, with king and chieftains ruling their respective territories. The tribes follow the lifestyle of that of hunter gatherers, chasing down their prey with their incredibly powerful legs and agile bodies, allowing them to run much farther and longer than practically any species on Griseos. Tribal igazi are less rigid and far more freeform than those of the river kingdoms, though their lack of proper structure and organization provides a great deal of vulnerabilities. Igazi of the river kingdoms follow a far more rigid societal hierarchy, with merchants, peasants, warriors, and priesthood. They control trade through the flowing rivers of their lands and dominate the savannas through the wealth of their kings. A society well protected and held under strict totalitarian rules, but ultimately much safer.

Igazi Names[edit]

Male: Kagiso, Bhekumbuso, Solomon, Nkosiyabo, Nkanyezi

Female: Yibanathi, Ulwazi, Mthunzi, Jabulile, Ntokozo

Igazi Traits[edit]

A race of satyr-like albinos with powerful running legs.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Igazi mature at 16 and can live to be 70 - 80 years old
Alignment. Igazi tend towards lawful neutral or chaotic good.
Size. Igazi height ranges from 5 feet to 6 feet. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Natural Runners. You can take the Dash action as a bonus action. You regain use of this trait after finishing a short or long rest.
Plainswalker. You ignore effects of difficult terrain caused by uneven earth, foliage, and other similar natural phenomena.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Savanna Stalker, River Walker

Savanna Stalker[edit]

Ability Score Increase. Your Constitution score increases by 1.
Borne Warriors. You are proficient with martial weapon of your choice. You are also proficient in the Athletics skill.
Powerful Kick. Your kicks are stronger than that of normal people's. You can make unarmed strikes with them. If you hit with your kick, it deals bludgeoning damage equal to 1d6 + your Strength modifier.

River Walker[edit]

Ability Score Increase. Your Charisma score increases by 1.
Finer Tastes. You are proficient with an instrument of your choice. You are also proficient in the Performance skill.
River Merchants. You have spent your life amongst the merchants of the river kingdoms, and as such have learned to better identify the beast deals or the biggest scams. You have advantage on Charisma (Persuasion) and Wisdom (Insight) checks when pertaining to acts of commerce.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 8″ +2d4 145 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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