Staff of Charging (5e Equipment)
Staff, legendary (major) (requires attunement by a cleric, warlock or wizard) The Staff is a weapon perfected my a former lich turned demilich who was a necromancer in their past life and served under a dracolich. The weapon has a certain amount of charges depending on the amount of souls/life energy contained within its core. Magic Weapon. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also grants a +2 bonus to spell attack rolls and to the saving throw DCs of your necromancy spells. Soul Charges. The staff holds up to 50 soul charges. When you reduce a living creature to 0 hit points using a necromancy spell or weapon attack, the staff gains a number of soul charges equal to that creature's CR. Creatures with a CR lower than 1 don't award you soul charges. Any charge of this staff you spend after the 20th on the same day cause you 3d10 necrotic damage per charge spent. Spells. While holding the staff, you can expend soul charges to cast the following spells without using material components (save DC 17): Animate Dead (3 charges), Create Undead (6 charges), Finger of Death (7 charges), Circle of Death (6 charges), True Resurrection (15 charges, must be cast on a soul stored in the staff), Summon Undead (3–7 charges, depending on level). In addition, you can cast any necromantic spell you know by using the staff charges instead of your spell slots. Cursed: Soul Hunger. The staff drains your vitality. While attuned to it, your hit point maximum is reduced by 5. For every 7 days the staff goes unfed (gains no soul charges), your hit point maximum is reduced by an additional 5. This reduction can only be restored by a Greater Restoration or Wish spell. If this reduction ever equals or exceeds your normal hit point maximum, your soul is consumed, and you rise as a lich under the DM’s control. Destruction. The staff can only be destroyed by bathing it in sunlight while submerged in holy water within a consecrated temple for 24 continuous hours. Back to Main Page → 5e Homebrew → Equipment → Staves |