Spiked Gauntlet of After Damage (5e Equipment)

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Weapon (Spiked Gauntlet), Rare

These spiked gauntlets are as black as darkness itself, they are widely covered in pure whiteness a long the finger tips and glows a red of magic that swirls within your palm when charged.

After Damage These gauntlets have 5 charges and start with 0 when attuned. To gain a charge, you must make a successful attack roll but you lose a charge when you do not attack a creature for 3 turns. Below are two options you can make to expend a charge:

  • Enhance Hit When you make a successful attack roll you may expend any number of charges to deal an additional die of damage equal to the charges expended.
  • Healing You may target yourself or a creature within 5 ft of you and expend any number of charges to heal yourself or that creature equal to the charges expended in D6's.
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