Spells (Maztica Supplement)

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Subclasses[edit]

Cleric Subclasses[edit]

Name Description
Hishna Domain The path to power for priests of Zaltec is to master his greatest weapon, Hishna
Pluma Domain The most honored rite of priests of Qotal is to master his most sacred gift, Pluma

Paladin Subclasses[edit]

Name Description
Oath of the Jaguar Knight Zaltec's Jaguar Knights wield Hishna alongside their maca, glorifying his weapon with their own.
Oath of the Eagle Knight Qotal's Eagle Knights are Maztica's greatest scouts and rescuers, using their maca when Pluma will not do.

Bard Subclasses[edit]

Name Description
College of Fetishes Clever tricksters from Azuposi who call upon the animal forces of the world through effigies, totems, and trinkets.
College of the Koyemshi Animated jesters whose wit and athleticism cleanses the unconscious minds of onlookers.

Spells[edit]

Hishna Spells[edit]

Name Level School
Primal Savagery Cantrip Transmutation
Infestation Cantrip Conjuration
Ambush 1st Illusion
Animal friendship 1st Enchantment
Charm person 1st Enchantment
Create or destroy water 1st Transmutation
Disguise self 1st Illusion
Protection from Projectiles 1st Abjuration
Darkness 2nd Evocation
Heartsense 2nd Divination
Scrollsee 2nd Divination (ritual)
Conjure animals 3rd Conjuration
Pestilence 3rd Conjuration (ritual)
Venomous Web 3rd Conjuration
Wall of fire 4th Evocation

Pluma Spells[edit]

Name Level School
Light Cantrip Evocation
Shape Water Cantrip Transmutation
Animate Rope 1st Transmutation
Create or destroy water 1st Transmutation
Endure Elements 1st Abjuration (ritual)
Erase 1st Transmutation
Pluma Guardian 1st Conjuration (ritual)
Spearflight 1st Alteration
Bafflement 2nd Enchantment (ritual)
Butterfly Frenzy 2nd Illusion
Remove Breath 2nd Necromancy
Conjure animals 3rd Conjuration
Hypnotic pattern 3rd Illusion
Plant growth 3rd Transmutation
Magic Resistance 4th Abjuration (ritual)

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