Soul Sword (5e Equipment)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Sentient items should have their own unique personality, and shouldn't just be a copy of the wielder's. Also, how does this sword get into arguments with the PC and what distance can the sword see in?


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: This sentient weapon is lacking in any real properties to make it comparable to other legendary sentient items.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Weapon (Short Sword), rare (requires attunement)

A sword bound to the very soul of young hero from a far off land. In it's very essence it is that hero, but in the form of a sword. The sword is entirely white with two blue spheres on both sides of the blade near what would be the cross-guard. It was acquired through the sacrifice of an alternate version of the hero that once wielded it.





Sentience. The sword has a Lawful good Alignment as well as an Intelligence Score of 9 (-1), a Wisdom Score of 12 (+1), and a Charisma score of 15 (+2). It may only communicate to the user through any languages the user knows and only through telepathy. It may communicate across an infinite distance, but only with the user bound to the blade. The sword can also see approximately 30 feet in the directions of the two blue spheres on the sides of the sword. Otherwise the sword must be within 30 ft of the person it wishes to speak with. While equipped, the sword enhances the users strength and dexterity by half their proficiency bonus rounded down.
Personality. The sword's personality is that of a young human boy who was once a hero. He seeks to end evil in the land and perhaps even one day reunite with the hero who once wielded him. It refuses to attack creatures that are not of an evil alignment unless it can understand and agrees with the reasoning of the user. If the user attempts to force the sword to do something it does not agree to, it will remove their bonus and instead decrease their strength and dexterity by half their proficiency bonus rounded down until the user is no longer committing the action. It also may communicate an ungodly loud scream to the user, dealing 1d6 + 2 of psychic damage.


Back to Main Page5e HomebrewEquipmentSentient Items

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Adventure Time franchise, and/or include content directly affiliated with and/or owned by Cartoon Network. D&D Wiki neither claims nor implies any rights to Adventure Time copyrights, trademarks, or logos, nor any owned by Cartoon Network. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors