Soul-Mate (3.5e Feat)
From D&D Wiki
|This material is published under the OGL 1.0a.|
Soul-Mate [General, Role Play]
You share an empathic link with your lover.
Benefit: You and another person (usually your lover) must willingly join your souls, meaning each of you must take this feat at the same time (normally during a religious ceremony; typically a wedding). Each of you will always sense the emotional state and general health of the other, whatever the distance may be between you. You gain a +10 insight bonus to Bluff and Sense Motive checks with your soul-mate. In addition, you are as opposed to harming or betraying your soul-mate as you are to killing yourself – which will render seduction and many compulsion spells ineffective.
Special: If your soul-mate is murdered you gain a +2 morale bonus on all rolls necessary to exact revenge on the murderer. Edit: The morale bonus applies to anything involving your soul-mate, such as attacking a monster who is attacking your soul-mate; if you heal your soul-mate for 2 more points of damge, etc.
The main benefit (at least from a role-playing perspective) of this feat is that love between two soul-mates is exquisitely better than any mundane love affair. Bluff and Sense Motive can be used to communicate silently without others understanding the messages.
- Author: Dominique Crouzet, Carl Cramér © Dominique Crouzet, Carl Cramér 2002 This feat is from the NBoF, please see NBoF Credits.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → General Feats
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Role Playing
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.