Sombra Escura (5e Race)
From D&D Wiki
Sombra escuras are born of the void. They have slits for nostrils, no mouth, and their slit eyes glow a bright white. The skin of the Sombra escura can be any color between deep purple and and a jet black, with most having skin a shade off of black.
The history of Sombra escuras is shrouded in darkness, just like the void in which they originate from. From what scholars can piece together from unconfirmed sources and the mad ravings of those who dare anger them. Sombra escuras were humans who were drawn into the void long, long ago. We do not know if they were drawn in willingly, tricked in, or dragged in to the void...but we do know that now they feed off the void constantly for life.
Sombra escuras are solitary beings there are no real Sombra escura Societies
Male: Aldrich, Anton, Atticus
Female: Artemis, Aster, Luz
Sombra escura Traits
Ability Score Increase. you get a +3 to dex and a +2 to int
Age. Sombra escuras are humans who were exiled to the center of the negative plane they were so suffused with energy they became something else, something different, something better, something immortal.
Alignment. Most Sombra escuras are chaotic neutral, with a fair few becoming evil.
Size. Well over 6 feet tall. Your size is Medium.
Speed. you have a base speed of 35 and a flying speed of 45. you fly as a cloud of shadows and smoke
Truesight. A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceives the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane.
Eldritch Knowledge. You know the Eldritch Burst cantrip.
Shadow Burst. Upon death, your body explodes in a 1r-foot radius of pure darkness that deals 2d6 necrotic damage. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. Your body and possessions, other than metal or magic objects, burn to ash.
Dark Aura. Tendrils of dark energy wreath your body 10 feet around you is one brightness level lower example bright light becomes normal normal becomes dim light etc. You have advantage on Intimidation checks and Stealth checks.
Voice in the Dark. At 5th level the darkness has accepted you as one of its own it whispers to you in the dark telling you secrets only known to it +5 to passive perception, and advantage on Perception rolls.
Languages. You can speak, read, and write Common, Deep Speech and Abyssal.
Random Height and Weight
|5′ 8″||+2d10||135 lb.||× (2d6) lb.|
*Height = base height + height modifier
When creating an Aracoi character, you can use the following table of ideals to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||Equality. I may be a monster but I have the same blood as the humans, too. (Neutral)|
|2||Destructive. I'd love to see the towns I pass through burned to the ground. (Evil)|
|3||Psychotic. Time's ticking, and once it stops, you'll drop dead! (Chaotic)|
|4||Redemption. We are not our ancestors. We are a new being of hope. (Good)|
|5||Loyal. My allies are the only thing I have to trust, and I'm someone they can trust as well. (lawful)|
|6||Bi-polar. I change personalities in a whim... and I don't know why... (Chaotic)|