Nyarlathotep, The Crawling Chaos (5e Creature)

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Nyarlathotep, The Crawling Chaos[edit]

Medium aberration (shapechanger), chaotic evil


Armor Class 18 (natural armor)
Hit Points 221 (26d8 + 104)
Speed 60 ft.


STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 18 (+4) 28 (+9) 24 (+7) 25 (+7)

Saving Throws Dex +13, Int +17, Cha +15
Skills Deception +15, History +17, Insight +15, Intimidation +15, Investigation +17, Perception +15, Sleight of Hand +13
Proficiency Bonus +8
Damage Vulnerabilities radiant
Damage Resistances acid, poison
Damage Immunities necrotic, psychic; bludgeoning, slashing and piercing from nonmagical attacks
Condition Immunities poisoned, stunned, frightened, charmed
Senses truesight 120 ft., passive Perception 25
Languages all
Challenge 25 (75,000 XP)


Legendary Resistance (3/Day). If Nyarlathotep fails a saving throw, he can choose to succeed instead.

Shapechanger. Nyarlathotep can use his action to polymorph into a Small or Medium creature he has seen, or back into his true form. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.

Spellcasting. Nyarlathotep is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 25, +17 to hit with spell attacks). Nyarlathotep has the following wizard spells prepared:

Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): charm person, expeditious retreat, illusory script, unseen servant
2nd level (3 slots): darkness, hold person, misty step, suggestion
3rd level (3 slots): counterspell, fear, hypnotic pattern, vampiric touch
4th level (3 slots): banishment, dimension door, hallucinatory terrain
5th level (3 slots): contact other plane, dream, scrying
6th level (2 slots): eyebite, mass suggestion
7th level (2 slots): etherealness, plane shift
8th level (1 slot): feeblemind, power word stun
9th level (1 slot): true polymorph

ACTIONS

Beckoning Finger Ranged Spell Attack +15 to hit, range 60 ft., one creature. Hit: 14 (4d6) psychic damage. The target must succeed on a DC 20 Wisdom saving throw or be gravitated towards Nyarlathotep, using all their movement speed and action to move closer to him on their next turn.

Frightening Gaze (Recharge 5-6). Nyarlathotep magically emits a horrific aura in a 30-foot sphere centered on himself. Each creature within this area must make a DC 20 Wisdom saving throw. On a failed save, a creature takes 28 (8d6) psychic damage and is frightened until the end of its next turn. On a successful save, a creature takes half as much damage and isn't frightened.

REACTIONS

Eldritch Domain. When a creature moves within 20 feet of Nyarlathotep, he can magically force them to attempt a DC 24 Charisma saving throw. On a failed save, the target's mind and body are suddenly filled with the grotesque images and sounds of eldritch horrors from beyond this earthly realm, making them roll with disadvantage on all saving throws, attack rolls, and ability checks for 1 minute. Upon getting at least 60 feet away from Nyarlathotep, this effect ends on the target.

LEGENDARY ACTIONS

Nyarlathotep can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Nyarlathotep regains spent legendary actions at the start of his turn.

Cantrip. Nyarlathotep casts a cantrip.
Beckoning Finger (Costs 2 Actions). Nyarlathotep uses his Beckoning Finger.
Induce Madness (Costs 2 Actions). Nyarlathotep focuses his fearful powers on a creature he can see within 10 feet of himself to psych them out of their mind. The target must succeed on a DC 20 Charisma saving throw against this magic or be afflicted with a form of short-term madness.
Ancient Theophancy (Costs 3 Actions). Nyarlathotep calls upon the Great Old Ones and Outer Gods whom he serves and draws on their fearsome latent powers to crush the minds of those foolish enough to stand before him. Each creature within 40 feet of Nyarlathotep drops prone and must make a DC 24 Wisdom saving throw against this magic, taking 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.

The_Black_Man.jpg
By Jens Heimdahl

Nyarlathotep is a devious Outer God born of Azathoth, the Lord of All Things. Nyarlathotep is a vindictive trickster who delights in suffering and causing it in beings like humans, who he finds simple and feeble-minded. He can take a variety of forms by stealing people's faces, though he also can take his original form of a tall black man. One of the things he carries always is the book of Azathoth, which he tricks people into signing. Like most of the Outer Gods, he induces nightmares and unease in people despite how charming and intelligent he appears.

Eldritch Nature. Nyarlathotep doesn't require air, food, drink, or sleep.

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